| 1 | #include "Enemy/Togezo.h" |
| 2 | |
| 3 | #include "Library/Collision/Collider.h" |
| 4 | #include "Library/Item/ItemUtil.h" |
| 5 | #include "Library/LiveActor/ActorActionFunction.h" |
| 6 | #include "Library/LiveActor/ActorAreaFunction.h" |
| 7 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 8 | #include "Library/LiveActor/ActorCollisionFunction.h" |
| 9 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 10 | #include "Library/LiveActor/ActorInitUtil.h" |
| 11 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 12 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 13 | #include "Library/LiveActor/ActorSensorUtil.h" |
| 14 | #include "Library/Math/MathUtil.h" |
| 15 | #include "Library/Nature/NatureUtil.h" |
| 16 | #include "Library/Nerve/NerveSetupUtil.h" |
| 17 | #include "Library/Nerve/NerveUtil.h" |
| 18 | #include "Library/Player/PlayerUtil.h" |
| 19 | #include "Library/Stage/StageSwitchUtil.h" |
| 20 | #include "Library/Thread/FunctorV0M.h" |
| 21 | |
| 22 | #include "Enemy/EnemyStateWander.h" |
| 23 | #include "Util/ExternalForceKeeper.h" |
| 24 | #include "Util/ItemUtil.h" |
| 25 | #include "Util/SensorMsgFunction.h" |
| 26 | |
| 27 | namespace { |
| 28 | NERVE_IMPL(Togezo, Wait) |
| 29 | NERVE_IMPL(Togezo, Wander) |
| 30 | NERVE_IMPL(Togezo, CapHit) |
| 31 | NERVE_IMPL(Togezo, BlowDown) |
| 32 | NERVE_IMPL(Togezo, Attack) |
| 33 | NERVE_IMPL(Togezo, Turn) |
| 34 | NERVE_IMPL(Togezo, Fall) |
| 35 | NERVE_IMPL(Togezo, Find) |
| 36 | NERVE_IMPL(Togezo, Chase) |
| 37 | NERVE_IMPL(Togezo, Land) |
| 38 | |
| 39 | NERVES_MAKE_NOSTRUCT(Togezo, Land) |
| 40 | NERVES_MAKE_STRUCT(Togezo, Wait, Wander, CapHit, BlowDown, Attack, Turn, Fall, Find, Chase) |
| 41 | } // namespace |
| 42 | |
| 43 | Togezo::Togezo(const char* name) : al::LiveActor(name) {} |
| 44 | |
| 45 | void Togezo::init(const al::ActorInitInfo& info) { |
| 46 | using TogezoFunctor = al::FunctorV0M<Togezo*, void (Togezo::*)()>; |
| 47 | |
| 48 | al::initActorWithArchiveName(actor: this, initInfo: info, archiveName: "Togezo" , suffix: nullptr); |
| 49 | |
| 50 | if (al::isValidStageSwitch(user: this, linkName: "SwitchStart" )) |
| 51 | al::initNerve(actor: this, nerve: &NrvTogezo.Wait, maxStates: 1); |
| 52 | else |
| 53 | al::initNerve(actor: this, nerve: &NrvTogezo.Wander, maxStates: 1); |
| 54 | |
| 55 | mStateWander = new EnemyStateWander(this, "Walk" ); |
| 56 | al::initNerveState(user: this, state: mStateWander, nerve: &NrvTogezo.Wander, hostName: "徘徊" ); |
| 57 | |
| 58 | mForceKeeper = new ExternalForceKeeper(); |
| 59 | |
| 60 | if (al::listenStageSwitchOnAppear(user: this, action: TogezoFunctor(this, &Togezo::listenAppear))) |
| 61 | makeActorDead(); |
| 62 | else |
| 63 | makeActorAlive(); |
| 64 | } |
| 65 | |
| 66 | void Togezo::listenAppear() { |
| 67 | appear(); |
| 68 | } |
| 69 | |
| 70 | bool Togezo::receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self) { |
| 71 | if (rs::isMsgTargetMarkerPosition(message)) { |
| 72 | rs::setMsgTargetMarkerPosition(message, |
| 73 | al::getTrans(actor: this) + sead::Vector3f(0.0f, 180.0f, 0.0f)); |
| 74 | return true; |
| 75 | } |
| 76 | |
| 77 | if (rs::isMsgKillByShineGet(message)) { |
| 78 | kill(); |
| 79 | return true; |
| 80 | } |
| 81 | |
| 82 | if (rs::isMsgNpcScareByEnemy(message)) |
| 83 | return true; |
| 84 | |
| 85 | if (al::tryReceiveMsgPushAndAddVelocity(this, message, other, self, 1.0)) |
| 86 | return true; |
| 87 | |
| 88 | if (rs::isMsgCapReflect(message) && !al::isNerve(user: this, nerve: &NrvTogezo.BlowDown) && |
| 89 | mCapHitCooldown <= 0) { |
| 90 | rs::requestHitReactionToAttacker(message, self, other); |
| 91 | al::setNerve(user: this, nerve: &NrvTogezo.CapHit); |
| 92 | mCapPos = al::getSensorPos(other); |
| 93 | mCapHitCooldown = 10; |
| 94 | return true; |
| 95 | } |
| 96 | |
| 97 | if ((rs::isMsgBlowDown(message) || rs::isMsgDonsukeAttack(message)) && |
| 98 | !al::isNerve(user: this, nerve: &NrvTogezo.BlowDown)) { |
| 99 | al::setVelocityBlowAttackAndTurnToTarget(actor: this, target: al::getActorTrans(other), speedH: 15.0f, speedV: 35.0f); |
| 100 | rs::setAppearItemFactorAndOffsetByMsg(actor: this, msg: message, sensor: other); |
| 101 | rs::requestHitReactionToAttacker(message, self, other); |
| 102 | al::setNerve(user: this, nerve: &NrvTogezo.BlowDown); |
| 103 | return true; |
| 104 | } |
| 105 | |
| 106 | if ((rs::isMsgPechoSpot(message) || rs::isMsgDamageBallAttack(message) || |
| 107 | al::isMsgPlayerFireBallAttack(msg: message)) && |
| 108 | al::isSensorEnemyBody(self)) { |
| 109 | rs::setAppearItemFactorAndOffsetByMsg(actor: this, msg: message, sensor: other); |
| 110 | rs::requestHitReactionToAttacker(message, self, other); |
| 111 | al::startHitReaction(actor: this, name: "死亡" ); |
| 112 | |
| 113 | kill(); |
| 114 | return false; |
| 115 | } |
| 116 | |
| 117 | return mForceKeeper->receiveMsg(message, other, self); |
| 118 | } |
| 119 | |
| 120 | void Togezo::attackSensor(al::HitSensor* self, al::HitSensor* other) { |
| 121 | if (al::isNerve(user: this, nerve: &NrvTogezo.BlowDown)) |
| 122 | return; |
| 123 | |
| 124 | if (al::sendMsgEnemyAttack(receiver: other, sender: self)) { |
| 125 | al::setNerve(user: this, nerve: &NrvTogezo.Attack); |
| 126 | return; |
| 127 | } |
| 128 | |
| 129 | rs::sendMsgPushToPlayer(source: other, target: self); |
| 130 | |
| 131 | if (al::isNerve(user: this, nerve: &NrvTogezo.BlowDown)) |
| 132 | return; |
| 133 | |
| 134 | if (!al::isNerve(user: this, nerve: &NrvTogezo.BlowDown) && !al::isNerve(user: this, nerve: &NrvTogezo.Attack) && |
| 135 | (al::sendMsgEnemyAttackNeedle(receiver: other, sender: self) || al::sendMsgEnemyAttack(receiver: other, sender: self))) |
| 136 | al::setNerve(user: this, nerve: &NrvTogezo.Attack); |
| 137 | else |
| 138 | al::sendMsgPushAndKillVelocityToTarget(this, self, other); |
| 139 | } |
| 140 | |
| 141 | void Togezo::control() { |
| 142 | if (al::isInDeathArea(actor: this) || al::isCollidedFloorCode(this, "DamageFire" ) || |
| 143 | al::isCollidedFloorCode(this, "Needle" ) || al::isCollidedFloorCode(this, "Poison" ) || |
| 144 | al::isInWaterArea(actor: this)) { |
| 145 | al::startHitReaction(actor: this, name: "死亡" ); |
| 146 | al::tryAddRippleMiddle(this); |
| 147 | kill(); |
| 148 | |
| 149 | return; |
| 150 | } |
| 151 | |
| 152 | if (mCapHitCooldown > 0) |
| 153 | mCapHitCooldown--; |
| 154 | |
| 155 | sead::Vector3f calculatedForce = sead::Vector3f::zero; |
| 156 | mForceKeeper->calcForce(force: &calculatedForce); |
| 157 | |
| 158 | mFuturePos += calculatedForce * 0.64f; |
| 159 | mFuturePos *= 0.955f; |
| 160 | |
| 161 | mForceKeeper->reset(); |
| 162 | |
| 163 | if (!al::isNearZero(vec: calculatedForce)) { |
| 164 | mWanderCooldown = 180; |
| 165 | al::invalidateClipping(actor: this); |
| 166 | } |
| 167 | |
| 168 | if (mWanderCooldown > 0) { |
| 169 | mWanderCooldown--; |
| 170 | |
| 171 | if (mWanderCooldown == 0 && al::isNerve(user: this, nerve: &NrvTogezo.Wander)) |
| 172 | al::validateClipping(actor: this); |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | void Togezo::updateCollider() { |
| 177 | const sead::Vector3f& velocity = al::getVelocity(actor: this); |
| 178 | |
| 179 | if (al::isNoCollide(actor: this)) { |
| 180 | *al::getTransPtr(actor: this) += velocity; |
| 181 | al::getActorCollider(this)->onInvalidate(); |
| 182 | } else if (al::isFallOrDamageCodeNextMove(actor: this, velocity: (velocity + mFuturePos) * 1.5f, gravity: 50.0f, |
| 183 | searchDist: 200.0f)) { |
| 184 | *al::getTransPtr(actor: this) += |
| 185 | al::getActorCollider(this)->collide((velocity + mFuturePos) * 1.5f); |
| 186 | } else { |
| 187 | sead::Vector3f result = al::getActorCollider(this)->collide(velocity + mFuturePos); |
| 188 | *al::getTransPtr(actor: this) += result; |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | void Togezo::exeWait() { |
| 193 | if (al::isFirstStep(user: this)) { |
| 194 | al::startAction(actor: this, actionName: "Wait" ); |
| 195 | al::setVelocityZero(this); |
| 196 | } |
| 197 | if (al::isValidStageSwitch(user: this, linkName: "SwitchStart" ) && al::isOnStageSwitch(user: this, linkName: "SwitchStart" )) |
| 198 | al::setNerve(user: this, nerve: &NrvTogezo.Wander); |
| 199 | } |
| 200 | |
| 201 | void Togezo::exeWander() { |
| 202 | if (al::isFirstStep(user: this)) { |
| 203 | al::setVelocityZero(this); |
| 204 | al::startAction(actor: this, actionName: "Walk" ); |
| 205 | } |
| 206 | |
| 207 | al::updateNerveState(user: this); |
| 208 | |
| 209 | bool isGrounded = al::isOnGround(this, 0); |
| 210 | bool isNearPlayer = al::isNearPlayer(this, 1000.0f); |
| 211 | |
| 212 | if (isGrounded && isNearPlayer) { |
| 213 | al::setNerve(user: this, nerve: &NrvTogezo.Turn); |
| 214 | } else if (isGrounded) { |
| 215 | mAirTime = 0; |
| 216 | mGroundNormal = al::getOnGroundNormal(this, 0); |
| 217 | } else { |
| 218 | if (mAirTime++ >= 4) |
| 219 | al::setNerve(user: this, nerve: &NrvTogezo.Fall); |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | void Togezo::exeTurn() { |
| 224 | if (al::isFirstStep(user: this)) { |
| 225 | al::setVelocityZero(this); |
| 226 | al::startAction(actor: this, actionName: "Turn" ); |
| 227 | } |
| 228 | |
| 229 | sead::Vector3f frontDir = sead::Vector3f::zero; |
| 230 | al::calcFrontDir(front: &frontDir, actor: this); |
| 231 | |
| 232 | al::LiveActor* player = al::tryFindNearestPlayerActor(this); |
| 233 | if (player) { |
| 234 | if (al::isFaceToTargetDegreeH(actor: this, target: al::getTrans(actor: player), face: frontDir, degH: 1.0f)) { |
| 235 | al::setNerve(user: this, nerve: &NrvTogezo.Find); |
| 236 | return; |
| 237 | } |
| 238 | al::turnToTarget(actor: this, target: al::getTrans(actor: player), deg: 3.5f); |
| 239 | } |
| 240 | |
| 241 | if (!al::isNearPlayer(this, 1300.0f)) { |
| 242 | al::setNerve(user: this, nerve: &NrvTogezo.Wander); |
| 243 | return; |
| 244 | } |
| 245 | |
| 246 | if (al::isOnGround(this, 0)) { |
| 247 | mAirTime = 0; |
| 248 | } else { |
| 249 | al::addVelocityToGravity(actor: this, force: 1.0f); |
| 250 | al::scaleVelocity(actor: this, factor: 0.98f); |
| 251 | |
| 252 | if (mAirTime++ >= 4) |
| 253 | al::setNerve(user: this, nerve: &NrvTogezo.Fall); |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | void applyTogezoGroundVelocity(Togezo* self) { |
| 258 | if (al::isOnGround(self, 0)) { |
| 259 | const sead::Vector3f& normal = al::getOnGroundNormal(self, 0); |
| 260 | al::getVelocity(actor: self); // unused |
| 261 | |
| 262 | if (al::isFallOrDamageCodeNextMove(actor: self, velocity: al::getVelocity(actor: self), gravity: 50.0f, searchDist: 200.0f)) { |
| 263 | f32 y = al::getVelocity(actor: self).y; |
| 264 | al::scaleVelocity(actor: self, factor: -1.0f); |
| 265 | al::getVelocityPtr(actor: self)->y = y; |
| 266 | } else { |
| 267 | al::addVelocity(actor: self, vel: -normal); |
| 268 | al::scaleVelocity(actor: self, factor: 0.95f); |
| 269 | } |
| 270 | } else { |
| 271 | al::addVelocityY(actor: self, y: -2.0f); |
| 272 | al::scaleVelocity(actor: self, factor: 0.98f); |
| 273 | } |
| 274 | } |
| 275 | |
| 276 | void Togezo::exeFind() { |
| 277 | if (al::isFirstStep(user: this)) { |
| 278 | al::setVelocityZero(this); |
| 279 | al::startAction(actor: this, actionName: "Find" ); |
| 280 | mAirTime = 0; |
| 281 | al::invalidateClipping(actor: this); |
| 282 | } |
| 283 | |
| 284 | if (!al::isOnGround(this, 0) && mAirTime++ >= 4) { |
| 285 | al::setNerve(user: this, nerve: &NrvTogezo.Fall); |
| 286 | } else { |
| 287 | applyTogezoGroundVelocity(self: this); |
| 288 | if (al::isActionEnd(actor: this)) |
| 289 | al::setNerve(user: this, nerve: &NrvTogezo.Chase); |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | void Togezo::exeChase() { |
| 294 | if (al::isFirstStep(user: this)) { |
| 295 | al::startAction(actor: this, actionName: "Run" ); |
| 296 | al::invalidateClipping(actor: this); |
| 297 | } |
| 298 | |
| 299 | if (al::isOnGround(this, 0)) { |
| 300 | sead::Vector3f normal = al::getOnGroundNormal(this, 0); |
| 301 | al::scaleVelocityDirection(actor: this, direction: normal, factor: 0); |
| 302 | mAirTime = 0; |
| 303 | |
| 304 | al::LiveActor* player = al::tryFindNearestPlayerActor(this); |
| 305 | if (player) { |
| 306 | al::turnToTarget(actor: this, target: al::getTrans(actor: player), deg: 3.5f); |
| 307 | |
| 308 | sead::Vector3f frontDir = sead::Vector3f::zero; |
| 309 | al::calcFrontDir(front: &frontDir, actor: this); |
| 310 | |
| 311 | sead::Vector3f verticalVel = sead::Vector3f::zero; |
| 312 | sead::Vector3f horizontalVel = sead::Vector3f::zero; |
| 313 | al::separateVectorHV(&horizontalVel, &verticalVel, normal, frontDir); |
| 314 | al::tryNormalizeOrDirZ(out: &horizontalVel, vec: horizontalVel); |
| 315 | |
| 316 | al::addVelocity(actor: this, vel: horizontalVel * 0.6f); |
| 317 | al::scaleVelocity(actor: this, factor: 0.95f); |
| 318 | } |
| 319 | if (!al::isNearPlayer(this, 1300.0f)) { |
| 320 | al::setNerve(user: this, nerve: &NrvTogezo.Wander); |
| 321 | return; |
| 322 | } |
| 323 | } else if (mAirTime++ >= 4) { |
| 324 | al::setNerve(user: this, nerve: &NrvTogezo.Fall); |
| 325 | return; |
| 326 | } |
| 327 | |
| 328 | applyTogezoGroundVelocity(self: this); |
| 329 | } |
| 330 | |
| 331 | void Togezo::exeFall() { |
| 332 | if (al::isFirstStep(user: this)) { |
| 333 | al::invalidateClipping(actor: this); |
| 334 | al::startAction(actor: this, actionName: "Fall" ); |
| 335 | } |
| 336 | |
| 337 | applyTogezoGroundVelocity(self: this); |
| 338 | |
| 339 | if (al::isOnGround(this, 0)) { |
| 340 | mAirTime = 0; |
| 341 | al::validateClipping(actor: this); |
| 342 | al::setNerve(user: this, nerve: &Land); |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | void Togezo::exeLand() { |
| 347 | if (al::isFirstStep(user: this)) { |
| 348 | al::setVelocityZero(this); |
| 349 | al::startAction(actor: this, actionName: "Land" ); |
| 350 | mAirTime = 0; |
| 351 | } |
| 352 | |
| 353 | s32* airTimePtr = &mAirTime; |
| 354 | |
| 355 | applyTogezoGroundVelocity(self: this); |
| 356 | |
| 357 | if (!al::isOnGround(this, 0) && (*airTimePtr)++ >= 4) |
| 358 | al::setNerve(user: this, nerve: &NrvTogezo.Fall); |
| 359 | else if (al::isActionEnd(actor: this)) |
| 360 | al::setNerve(user: this, nerve: &NrvTogezo.Wander); |
| 361 | } |
| 362 | |
| 363 | void Togezo::exeAttack() { |
| 364 | if (al::isFirstStep(user: this)) { |
| 365 | al::startAction(actor: this, actionName: "AttackSuccess" ); |
| 366 | al::setVelocityZero(this); |
| 367 | } |
| 368 | |
| 369 | applyTogezoGroundVelocity(self: this); |
| 370 | |
| 371 | if (al::isActionEnd(actor: this)) |
| 372 | al::setNerve(user: this, nerve: &NrvTogezo.Wander); |
| 373 | } |
| 374 | |
| 375 | void Togezo::exeCapHit() { |
| 376 | if (al::isFirstStep(user: this)) { |
| 377 | al::startAction(actor: this, actionName: "CapHit" ); |
| 378 | |
| 379 | sead::Vector3f capDirection = al::getTrans(actor: this) - mCapPos; |
| 380 | capDirection.y = 0.0f; |
| 381 | |
| 382 | al::tryNormalizeOrDirZ(out: &capDirection, vec: capDirection); |
| 383 | al::setVelocity(actor: this, vel: capDirection * 20.0f); |
| 384 | |
| 385 | sead::Quatf frontUp = sead::Quatf::unit; |
| 386 | al::makeQuatFrontUp(outQuat: &frontUp, front: capDirection, up: sead::Vector3f::ey); |
| 387 | |
| 388 | mAirTime = 0; |
| 389 | |
| 390 | al::invalidateClipping(actor: this); |
| 391 | } |
| 392 | |
| 393 | if (al::isActionEnd(actor: this)) { |
| 394 | if (al::isNearPlayer(this, 1000.0f)) |
| 395 | al::setNerve(user: this, nerve: &NrvTogezo.Find); |
| 396 | else |
| 397 | al::setNerve(user: this, nerve: &NrvTogezo.Wander); |
| 398 | } else if (al::isOnGround(this, 0)) { |
| 399 | mAirTime = 0; |
| 400 | |
| 401 | al::addVelocityToGravity(actor: this, force: 1.0); |
| 402 | al::scaleVelocity(actor: this, factor: 0.95f); |
| 403 | |
| 404 | sead::Vector3f velocity = al::getVelocity(actor: this); |
| 405 | f32 y = velocity.y; |
| 406 | velocity.y = 0.0f; |
| 407 | |
| 408 | if (al::tryNormalizeOrZero(out: &velocity, vec: velocity)) { |
| 409 | if (al::isFallOrDamageCodeNextMove(actor: this, velocity: velocity * 10.0f, gravity: 50.0f, searchDist: 200.0f)) |
| 410 | al::setVelocity(actor: this, |
| 411 | vel: sead::Vector3f(velocity * 5.0f + sead::Vector3f(0.0f, y, 0.0f))); |
| 412 | } |
| 413 | |
| 414 | } else if (mAirTime++ >= 5) { |
| 415 | al::setNerve(user: this, nerve: &NrvTogezo.Fall); |
| 416 | } else { |
| 417 | al::addVelocityToGravity(actor: this, force: 1.0f); |
| 418 | al::scaleVelocity(actor: this, factor: 0.98f); |
| 419 | } |
| 420 | } |
| 421 | |
| 422 | void Togezo::exeBlowDown() { |
| 423 | if (al::isFirstStep(user: this)) { |
| 424 | al::startAction(actor: this, actionName: "BlowDown" ); |
| 425 | al::invalidateClipping(actor: this); |
| 426 | } |
| 427 | |
| 428 | al::addVelocityToGravity(actor: this, force: 2.0f); |
| 429 | al::scaleVelocity(actor: this, factor: 0.98f); |
| 430 | |
| 431 | if (al::isActionEnd(actor: this)) { |
| 432 | al::startHitReaction(actor: this, name: "死亡" ); |
| 433 | al::appearItem(actor: this); |
| 434 | kill(); |
| 435 | } |
| 436 | } |
| 437 | |