| 1 | #include "Item/CoinCollectDummy.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorActionFunction.h" |
| 4 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 5 | #include "Library/LiveActor/ActorInitFunction.h" |
| 6 | #include "Library/LiveActor/ActorInitUtil.h" |
| 7 | #include "Library/LiveActor/ActorModelFunction.h" |
| 8 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 9 | #include "Library/Nerve/NerveSetupUtil.h" |
| 10 | #include "Library/Nerve/NerveUtil.h" |
| 11 | |
| 12 | #include "Item/CoinCollectHintState.h" |
| 13 | #include "Util/ItemUtil.h" |
| 14 | |
| 15 | namespace { |
| 16 | NERVE_IMPL(CoinCollectDummy, Hint); |
| 17 | |
| 18 | NERVES_MAKE_STRUCT(CoinCollectDummy, Hint); |
| 19 | } // namespace |
| 20 | |
| 21 | CoinCollectDummy::CoinCollectDummy(const char* name) : al::LiveActor(name) {} |
| 22 | |
| 23 | void CoinCollectDummy::init(const al::ActorInitInfo& initInfo) { |
| 24 | al::initActorSceneInfo(actor: this, info: initInfo); |
| 25 | al::initActorWithArchiveName(actor: this, initInfo, archiveName: rs::getStageCoinCollectArchiveName(actor: this), suffix: nullptr); |
| 26 | al::initNerve(actor: this, nerve: &NrvCoinCollectDummy.Hint, maxStates: 1); |
| 27 | mHintState = new CoinCollectHintState(this); |
| 28 | al::initNerveState(user: this, state: mHintState, nerve: &NrvCoinCollectDummy.Hint, hostName: "ヒント" ); |
| 29 | makeActorDead(); |
| 30 | } |
| 31 | |
| 32 | void CoinCollectDummy::appear() { |
| 33 | al::LiveActor::appear(); |
| 34 | al::setNerve(user: this, nerve: &NrvCoinCollectDummy.Hint); |
| 35 | } |
| 36 | |
| 37 | void CoinCollectDummy::appearHint(const sead::Vector3f& position) { |
| 38 | appear(); |
| 39 | al::resetPosition(actor: this, trans: position); |
| 40 | al::hideModelIfShow(actor: this); |
| 41 | al::invalidateClipping(actor: this); |
| 42 | al::startHitReaction(actor: this, name: "発光" ); |
| 43 | } |
| 44 | |
| 45 | void CoinCollectDummy::reappearHint() { |
| 46 | mHintState->appearHintEffect(); |
| 47 | } |
| 48 | |
| 49 | void CoinCollectDummy::deleteHint() { |
| 50 | mHintState->deleteHintEffect(); |
| 51 | } |
| 52 | |
| 53 | void CoinCollectDummy::exeHint() { |
| 54 | if (al::updateNerveState(user: this)) |
| 55 | makeActorDead(); |
| 56 | } |
| 57 | |