1#pragma once
2
3#include <math/seadVector.h>
4
5#include "Library/LiveActor/LiveActor.h"
6
7class CoinCollectHintState;
8
9class CoinCollectDummy : public al::LiveActor {
10public:
11 CoinCollectDummy(const char* name);
12
13 void init(const al::ActorInitInfo& initInfo) override;
14 void appear() override;
15
16 void appearHint(const sead::Vector3f& position);
17 void reappearHint();
18 void deleteHint();
19 void exeHint();
20
21private:
22 CoinCollectHintState* mHintState = nullptr;
23};
24