| 1 | #include "Amiibo/HelpAmiiboCoinCollect.h" |
| 2 | |
| 3 | #include "Library/Area/AreaObj.h" |
| 4 | #include "Library/Area/AreaObjUtil.h" |
| 5 | #include "Library/Area/IUseAreaObj.h" |
| 6 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 7 | #include "Library/LiveActor/ActorInitInfo.h" |
| 8 | #include "Library/LiveActor/ActorInitUtil.h" |
| 9 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 10 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 11 | #include "Library/Nfp/NfpFunction.h" |
| 12 | #include "Library/Placement/PlacementFunction.h" |
| 13 | #include "Library/Placement/PlacementInfo.h" |
| 14 | #include "Library/Scene/SceneObjUtil.h" |
| 15 | #include "Library/Se/SeFunction.h" |
| 16 | |
| 17 | #include "Amiibo/HelpAmiiboDirector.h" |
| 18 | #include "Item/CoinCollect.h" |
| 19 | #include "Item/CoinCollect2D.h" |
| 20 | #include "Item/CoinCollectDummy.h" |
| 21 | #include "Item/CoinCollectHolder.h" |
| 22 | #include "System/GameDataFunction.h" |
| 23 | #include "Util/PlayerUtil.h" |
| 24 | |
| 25 | HelpAmiiboCoinCollect::HelpAmiiboCoinCollect(HelpAmiiboDirector* director, |
| 26 | al::LiveActor* amiiboActor) |
| 27 | : HelpAmiiboExecutor(director, amiiboActor, "コレクトコインお助け" ) {} |
| 28 | |
| 29 | void HelpAmiiboCoinCollect::initAfterPlacement(const al::ActorInitInfo& actorInitInfo) { |
| 30 | HelpAmiiboExecutor::initAfterPlacement(actorInitInfo); |
| 31 | |
| 32 | mCoinCollectDummy = new CoinCollectDummy("コレクトコインお助け" ); |
| 33 | al::initCreateActorNoPlacementInfo(actor: mCoinCollectDummy, initInfo: actorInitInfo); |
| 34 | } |
| 35 | |
| 36 | bool HelpAmiiboCoinCollect::isTriggerTouch(const al::NfpInfo& nfpInfo) const { |
| 37 | return al::isCharacterIdBaseKoopa(nfpInfo); |
| 38 | } |
| 39 | |
| 40 | bool HelpAmiiboCoinCollect::isEnableUse() { |
| 41 | CoinCollectHolder* coinHolder = al::tryGetSceneObj<CoinCollectHolder>(user: getActor()); |
| 42 | if (coinHolder == nullptr) |
| 43 | return false; |
| 44 | |
| 45 | if (mCoinCollect2D != nullptr && al::isAlive(actor: mCoinCollect2D)) |
| 46 | return false; |
| 47 | |
| 48 | if (mCoinCollect != nullptr && al::isAlive(actor: mCoinCollect)) |
| 49 | return false; |
| 50 | |
| 51 | const sead::Vector3f& playerPos = rs::getPlayerPos(getActor()); |
| 52 | if (coinHolder->tryFindAliveCoinCollect(playerPos, true) != nullptr) |
| 53 | return true; |
| 54 | if (coinHolder->tryFindAliveCoinCollect2D(playerPos, true) != nullptr) |
| 55 | return true; |
| 56 | if (coinHolder->tryFindDeadButHintEnableCoinCollect() != nullptr) |
| 57 | return true; |
| 58 | |
| 59 | if (al::tryFindAreaObj(areaUser: mCoinCollectDummy, name: "InvalidateStageMapArea" , position: playerPos) == nullptr) { |
| 60 | sead::Vector3f stagePos = sead::Vector3f::zero; |
| 61 | const char* stageName = nullptr; |
| 62 | if (GameDataFunction::tryFindExistCoinCollectStagePosExcludeHomeStageInCurrentWorld( |
| 63 | pos: &stagePos, &stageName, accessor: getActor())) { |
| 64 | if (GameDataFunction::isMainStage(accessor: mCoinCollectDummy) || |
| 65 | coinHolder->tryFindExStageHintObjTrans(&stagePos, stageName)) |
| 66 | return true; |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | return false; |
| 71 | } |
| 72 | |
| 73 | bool HelpAmiiboCoinCollect::execute() { |
| 74 | const sead::Vector3f& playerPos = rs::getPlayerPos(getActor()); |
| 75 | |
| 76 | al::AreaObj* areaObj = |
| 77 | al::tryFindAreaObj(areaUser: mCoinCollectDummy, name: "InvalidateStageMapArea" , position: playerPos); |
| 78 | if (areaObj != mStartInvalidateStageMapArea) { |
| 79 | deleteHintEffect(); |
| 80 | return true; |
| 81 | } |
| 82 | |
| 83 | if (mCoinCollect != nullptr) { |
| 84 | if (mCoinCollect->isEnableHint()) { |
| 85 | mCoinCollect = nullptr; |
| 86 | return true; |
| 87 | } |
| 88 | return false; |
| 89 | } |
| 90 | |
| 91 | if (mCoinCollect2D != nullptr) { |
| 92 | if (mCoinCollect2D->isEnableHint()) { |
| 93 | mCoinCollect2D = nullptr; |
| 94 | return true; |
| 95 | } |
| 96 | return false; |
| 97 | } |
| 98 | |
| 99 | return !al::isAlive(actor: mCoinCollectDummy); |
| 100 | } |
| 101 | |
| 102 | void HelpAmiiboCoinCollect::activate() { |
| 103 | HelpAmiiboExecutor::activate(); |
| 104 | |
| 105 | al::LiveActor* actor = getActor(); |
| 106 | const sead::Vector3f& playerPos = rs::getPlayerPos(actor); |
| 107 | CoinCollectHolder* coinHolder = al::tryGetSceneObj<CoinCollectHolder>(user: actor); |
| 108 | mStartInvalidateStageMapArea = |
| 109 | al::tryFindAreaObj(areaUser: mCoinCollectDummy, name: "InvalidateStageMapArea" , position: playerPos); |
| 110 | |
| 111 | CoinCollect* aliveCoinCollect = |
| 112 | coinHolder->tryFindAliveCoinCollect(playerPos, 5000.0f, 10000.0f, true); |
| 113 | if (aliveCoinCollect != nullptr) { |
| 114 | al::startSe(getDirector(), "AmiiboKoopa" ); |
| 115 | if (isUseDummyModel(actor: aliveCoinCollect)) { |
| 116 | sead::Vector3f dummyEffectEmitPos = sead::Vector3f::zero; |
| 117 | getDummyEffectEmitPos(position: &dummyEffectEmitPos, actor: aliveCoinCollect); |
| 118 | mCoinCollectDummy->appearHint(position: dummyEffectEmitPos); |
| 119 | return; |
| 120 | } |
| 121 | aliveCoinCollect->appearHelpAmiiboEffect(); |
| 122 | mCoinCollect = aliveCoinCollect; |
| 123 | return; |
| 124 | } |
| 125 | |
| 126 | CoinCollect2D* aliveCoinCollect2D = |
| 127 | coinHolder->tryFindAliveCoinCollect2D(playerPos, 5000.0f, 10000.0f, true); |
| 128 | if (aliveCoinCollect2D != nullptr) { |
| 129 | al::startSe(getDirector(), "AmiiboKoopa" ); |
| 130 | if (isUseDummyModel(actor: aliveCoinCollect2D)) { |
| 131 | sead::Vector3f dummyEffectEmitPos = sead::Vector3f::zero; |
| 132 | getDummyEffectEmitPos(position: &dummyEffectEmitPos, actor: aliveCoinCollect2D); |
| 133 | mCoinCollectDummy->appearHint(position: dummyEffectEmitPos); |
| 134 | return; |
| 135 | } |
| 136 | aliveCoinCollect2D->appearHintEffect(); |
| 137 | mCoinCollect2D = aliveCoinCollect2D; |
| 138 | return; |
| 139 | } |
| 140 | |
| 141 | CoinCollect* coinCollect = coinHolder->tryFindAliveCoinCollect(playerPos, true); |
| 142 | if (coinCollect != nullptr) { |
| 143 | al::startSe(getDirector(), "AmiiboKoopa" ); |
| 144 | if (isUseDummyModel(actor: coinCollect)) { |
| 145 | sead::Vector3f dummyEffectEmitPos = sead::Vector3f::zero; |
| 146 | getDummyEffectEmitPos(position: &dummyEffectEmitPos, actor: coinCollect); |
| 147 | mCoinCollectDummy->appearHint(position: dummyEffectEmitPos); |
| 148 | return; |
| 149 | } |
| 150 | coinCollect->appearHelpAmiiboEffect(); |
| 151 | mCoinCollect = coinCollect; |
| 152 | return; |
| 153 | } |
| 154 | |
| 155 | CoinCollect2D* coinCollect2D = coinHolder->tryFindAliveCoinCollect2D(playerPos, true); |
| 156 | if (coinCollect2D != nullptr) { |
| 157 | al::startSe(getDirector(), "AmiiboKoopa" ); |
| 158 | if (isUseDummyModel(actor: coinCollect2D)) { |
| 159 | sead::Vector3f dummyEffectEmitPos = sead::Vector3f::zero; |
| 160 | getDummyEffectEmitPos(position: &dummyEffectEmitPos, actor: coinCollect2D); |
| 161 | mCoinCollectDummy->appearHint(position: dummyEffectEmitPos); |
| 162 | return; |
| 163 | } |
| 164 | coinCollect2D->appearHintEffect(); |
| 165 | mCoinCollect2D = coinCollect2D; |
| 166 | return; |
| 167 | } |
| 168 | |
| 169 | CoinCollect* deadCoinCollect = coinHolder->tryFindDeadButHintEnableCoinCollect(); |
| 170 | if (deadCoinCollect != nullptr) { |
| 171 | al::startSe(getDirector(), "AmiiboKoopa" ); |
| 172 | if (isUseDummyModel(actor: deadCoinCollect)) { |
| 173 | sead::Vector3f dummyEffectEmitPos = sead::Vector3f::zero; |
| 174 | getDummyEffectEmitPos(position: &dummyEffectEmitPos, actor: deadCoinCollect); |
| 175 | mCoinCollectDummy->appearHint(position: dummyEffectEmitPos); |
| 176 | return; |
| 177 | } |
| 178 | deadCoinCollect->appearHelpAmiiboEffect(); |
| 179 | mCoinCollect = deadCoinCollect; |
| 180 | return; |
| 181 | } |
| 182 | |
| 183 | if (al::tryFindAreaObj(areaUser: mCoinCollectDummy, name: "InvalidateStageMapArea" , position: playerPos) == nullptr) { |
| 184 | sead::Vector3f stagePos = sead::Vector3f::zero; |
| 185 | const char* stageName = nullptr; |
| 186 | if (GameDataFunction::tryFindExistCoinCollectStagePosExcludeHomeStageInCurrentWorld( |
| 187 | pos: &stagePos, &stageName, accessor: actor)) { |
| 188 | if (GameDataFunction::isMainStage(accessor: actor) || |
| 189 | coinHolder->tryFindExStageHintObjTrans(&stagePos, stageName)) { |
| 190 | mCoinCollectDummy->appearHint(position: stagePos); |
| 191 | al::startSe(getDirector(), "AmiiboKoopa" ); |
| 192 | } |
| 193 | } |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | void HelpAmiiboCoinCollect::deleteHintEffect() { |
| 198 | if (mCoinCollect != nullptr) { |
| 199 | mCoinCollect->deleteHelpAmiiboEffect(); |
| 200 | mCoinCollect = nullptr; |
| 201 | return; |
| 202 | } |
| 203 | |
| 204 | if (mCoinCollect2D != nullptr) { |
| 205 | mCoinCollect2D->deleteHintEffect(); |
| 206 | mCoinCollect2D = nullptr; |
| 207 | return; |
| 208 | } |
| 209 | |
| 210 | if (al::isAlive(actor: mCoinCollectDummy)) |
| 211 | mCoinCollectDummy->kill(); |
| 212 | } |
| 213 | |
| 214 | void HelpAmiiboCoinCollect::appearEffect() { |
| 215 | if (mCoinCollect != nullptr) { |
| 216 | mCoinCollect->reappearHelpAmiiboEffect(); |
| 217 | return; |
| 218 | } |
| 219 | |
| 220 | if (mCoinCollect2D != nullptr) { |
| 221 | mCoinCollect2D->reappearHintEffect(); |
| 222 | return; |
| 223 | } |
| 224 | |
| 225 | if (al::isAlive(actor: mCoinCollectDummy)) |
| 226 | mCoinCollectDummy->reappearHint(); |
| 227 | } |
| 228 | |
| 229 | void HelpAmiiboCoinCollect::killEffect() { |
| 230 | if (mCoinCollect != nullptr) { |
| 231 | mCoinCollect->deleteHelpAmiiboEffect(); |
| 232 | return; |
| 233 | } |
| 234 | |
| 235 | if (mCoinCollect2D != nullptr) |
| 236 | mCoinCollect2D->deleteHintEffect(); |
| 237 | |
| 238 | if (al::isAlive(actor: mCoinCollectDummy)) |
| 239 | mCoinCollectDummy->deleteHint(); |
| 240 | } |
| 241 | |
| 242 | bool HelpAmiiboCoinCollect::isUseDummyModel(al::LiveActor* actor) { |
| 243 | const sead::Vector3f& playerPos = rs::getPlayerPos(mCoinCollectDummy); |
| 244 | al::AreaObj* dummyAreaObj = |
| 245 | al::tryFindAreaObj(areaUser: mCoinCollectDummy, name: "InvalidateStageMapArea" , position: playerPos); |
| 246 | al::AreaObj* actorAreaObj = |
| 247 | al::tryFindAreaObj(areaUser: actor, name: "InvalidateStageMapArea" , position: al::getTrans(actor)); |
| 248 | |
| 249 | return dummyAreaObj != actorAreaObj; |
| 250 | } |
| 251 | |
| 252 | void HelpAmiiboCoinCollect::getDummyEffectEmitPos(sead::Vector3f* position, al::LiveActor* actor) { |
| 253 | al::AreaObj* areaObj = al::tryFindAreaObj(areaUser: actor, name: "InvalidateStageMapArea" , position: al::getTrans(actor)); |
| 254 | if (areaObj != nullptr) |
| 255 | al::tryGetLinksTrans(trans: position, placementInfo: *areaObj->getPlacementInfo(), linkName: "PlayerPoint" ); |
| 256 | } |
| 257 | |