| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/HostIO/HioNode.h" |
| 6 | #include "Library/Scene/ISceneObj.h" |
| 7 | |
| 8 | #include "Scene/SceneObjFactory.h" |
| 9 | |
| 10 | namespace al { |
| 11 | struct ActorInitInfo; |
| 12 | class IUseSceneObjHolder; |
| 13 | class LiveActor; |
| 14 | } // namespace al |
| 15 | |
| 16 | class CoinCollectLayout; |
| 17 | |
| 18 | class CoinCollectWatcher : public al::ISceneObj, public al::IUseHioNode { |
| 19 | public: |
| 20 | static constexpr s32 sSceneObjId = SceneObjID_CoinCollectWatcher; |
| 21 | |
| 22 | CoinCollectWatcher(); |
| 23 | |
| 24 | const char* getSceneObjName() const override { return "コインコレクト監視者"; } |
| 25 | |
| 26 | void initAfterPlacementSceneObj(const al::ActorInitInfo& initInfo) override; |
| 27 | |
| 28 | void registerCoin(bool isCountUpCoin); |
| 29 | void countup(const al::LiveActor* actor); |
| 30 | |
| 31 | private: |
| 32 | u32 mCoinUpCount = 0; |
| 33 | u32 mRegisteredCoins = 0; |
| 34 | CoinCollectLayout* mCoinCollectLayout = nullptr; |
| 35 | }; |
| 36 | |
| 37 | namespace rs { |
| 38 | CoinCollectWatcher* createCoinCollectWatcher(const al::IUseSceneObjHolder* objHolder); |
| 39 | } // namespace rs |
| 40 |