| 1 | #include "Layout/CoinCollectLayout.h" |
| 2 | |
| 3 | #include "Library/Layout/LayoutActionFunction.h" |
| 4 | #include "Library/Layout/LayoutActorUtil.h" |
| 5 | #include "Library/Layout/LayoutInitInfo.h" |
| 6 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 7 | #include "Library/LiveActor/LiveActor.h" |
| 8 | #include "Library/Nerve/NerveSetupUtil.h" |
| 9 | #include "Library/Nerve/NerveUtil.h" |
| 10 | #include "Library/Screen/ScreenFunction.h" |
| 11 | |
| 12 | namespace { |
| 13 | NERVE_IMPL(CoinCollectLayout, Start); |
| 14 | NERVE_IMPL(CoinCollectLayout, Wait); |
| 15 | NERVE_IMPL(CoinCollectLayout, End); |
| 16 | |
| 17 | NERVES_MAKE_NOSTRUCT(CoinCollectLayout, Start, Wait, End); |
| 18 | } // namespace |
| 19 | |
| 20 | CoinCollectLayout::CoinCollectLayout(const al::LayoutInitInfo& info) |
| 21 | : al::LayoutActor("コレクトコインレイアウト" ) { |
| 22 | al::initLayoutActor(this, info, "PopUpCollectCoin" , nullptr); |
| 23 | initNerve(&Start, 0); |
| 24 | } |
| 25 | |
| 26 | void CoinCollectLayout::appearCounter(s32 maxCoins, s32 currentCoins, |
| 27 | const al::LiveActor* coinActor) { |
| 28 | mCoinActor = coinActor; |
| 29 | al::setPaneStringFormat(this, "TxtCollectCoin" , "%d/%d" , currentCoins, maxCoins); |
| 30 | al::setNerve(user: this, nerve: &Start); |
| 31 | |
| 32 | // regswap when using updatePos() directly because coinActor is used instead of mCoinActor |
| 33 | sead::Vector2f layoutPos = sead::Vector2f::zero; |
| 34 | sead::Vector3f coinPos = al::getTrans(actor: coinActor); |
| 35 | al::calcLayoutPosFromWorldPos(output: &layoutPos, coinActor, coinPos); |
| 36 | al::setLocalTrans(this, layoutPos); |
| 37 | |
| 38 | appear(); |
| 39 | } |
| 40 | |
| 41 | void CoinCollectLayout::exeStart() { |
| 42 | if (al::isFirstStep(user: this)) |
| 43 | al::startAction(layout: this, actionName: "Appear" , paneName: nullptr); |
| 44 | if (al::isActionEnd(layout: this, paneName: nullptr)) |
| 45 | al::setNerve(user: this, nerve: &Wait); |
| 46 | updatePos(); |
| 47 | } |
| 48 | |
| 49 | void CoinCollectLayout::updatePos() { |
| 50 | sead::Vector2f layoutPos = sead::Vector2f::zero; |
| 51 | sead::Vector3f coinPos = al::getTrans(actor: mCoinActor); |
| 52 | al::calcLayoutPosFromWorldPos(output: &layoutPos, mCoinActor, coinPos); |
| 53 | al::setLocalTrans(this, layoutPos); |
| 54 | } |
| 55 | |
| 56 | void CoinCollectLayout::exeWait() { |
| 57 | if (al::isFirstStep(user: this)) |
| 58 | al::startAction(layout: this, actionName: "Wait" , paneName: nullptr); |
| 59 | if (al::isGreaterEqualStep(user: this, step: 120)) { |
| 60 | al::setNerve(user: this, nerve: &End); |
| 61 | return; |
| 62 | } |
| 63 | updatePos(); |
| 64 | } |
| 65 | |
| 66 | void CoinCollectLayout::exeEnd() { |
| 67 | if (al::isFirstStep(user: this)) |
| 68 | al::startAction(layout: this, actionName: "End" , paneName: nullptr); |
| 69 | if (al::isActionEnd(layout: this, paneName: nullptr)) { |
| 70 | kill(); |
| 71 | return; |
| 72 | } |
| 73 | updatePos(); |
| 74 | } |
| 75 | |