| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Layout/LayoutActor.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LayoutInitInfo; |
| 9 | } |
| 10 | |
| 11 | class FilterFly : public al::LayoutActor { |
| 12 | public: |
| 13 | FilterFly(const char* name, const al::LayoutInitInfo& info, const char* suffix); |
| 14 | void exeWait(); |
| 15 | void exeWaitEnd(); |
| 16 | void exeMove(); |
| 17 | void move(const sead::Vector2f& target); |
| 18 | bool isWaitEnd() const; |
| 19 | |
| 20 | private: |
| 21 | sead::Vector2f mTargetPos = sead::Vector2f::zero; |
| 22 | sead::Vector2f mVelocity = sead::Vector2f::zero; |
| 23 | }; |
| 24 |