| 1 | #include "Layout/KidsModeLayoutAccessor.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Scene/SceneObjUtil.h" |
| 4 | |
| 5 | #include "System/GameDataUtil.h" |
| 6 | |
| 7 | KidsModeLayoutAccessor::KidsModeLayoutAccessor() {} |
| 8 | |
| 9 | namespace rs { |
| 10 | void setKidsModeLayoutDisable(const al::IUseSceneObjHolder* user) { |
| 11 | al::getSceneObj<KidsModeLayoutAccessor>(user)->setKidsModeLayoutDisable(); |
| 12 | } |
| 13 | |
| 14 | void setKidsModeLayoutEnable(const al::IUseSceneObjHolder* user) { |
| 15 | al::getSceneObj<KidsModeLayoutAccessor>(user)->setKidsModeLayoutEnable(); |
| 16 | } |
| 17 | |
| 18 | bool isKidsModeLayoutDisable(const al::IUseSceneObjHolder* user) { |
| 19 | return !rs::isKidsMode(user) || |
| 20 | al::getSceneObj<KidsModeLayoutAccessor>(user)->isKidsModeLayoutDisable(); |
| 21 | } |
| 22 | |
| 23 | } // namespace rs |
| 24 |