| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class IUseSceneObjHolder; |
| 7 | class ISceneObj; |
| 8 | |
| 9 | ISceneObj* createSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId); |
| 10 | void setSceneObj(const IUseSceneObjHolder* user, ISceneObj*, s32 sceneObjId); |
| 11 | ISceneObj* getSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId); |
| 12 | ISceneObj* tryGetSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId); |
| 13 | bool isExistSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId); |
| 14 | void deleteSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId); |
| 15 | bool tryDeleteSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId); |
| 16 | |
| 17 | template <typename T> |
| 18 | inline T* getSceneObj(const IUseSceneObjHolder* user) { |
| 19 | return static_cast<T*>(getSceneObj(user, T::sSceneObjId)); |
| 20 | } |
| 21 | |
| 22 | template <typename T> |
| 23 | inline T* tryGetSceneObj(const IUseSceneObjHolder* user) { |
| 24 | return static_cast<T*>(tryGetSceneObj(user, T::sSceneObjId)); |
| 25 | } |
| 26 | |
| 27 | } // namespace al |
| 28 | |