1#pragma once
2
3#include "Library/Layout/LayoutActor.h"
4
5struct MapData;
6
7class MapTerrainLayout : public al::LayoutActor {
8public:
9 MapTerrainLayout(const char* name);
10
11 bool tryChangePrintWorld(s32 worldId);
12 f32 getPaneSize() const;
13
14private:
15 MapData* mMapData = nullptr;
16};
17