| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Nerve/NerveStateBase.h" |
| 6 | |
| 7 | namespace al { |
| 8 | struct ActorInitInfo; |
| 9 | class HitSensor; |
| 10 | class SensorMsg; |
| 11 | } // namespace al |
| 12 | |
| 13 | class Doshi; |
| 14 | |
| 15 | class DoshiStateWanderBossBattle : public al::HostStateBase<Doshi> { |
| 16 | public: |
| 17 | DoshiStateWanderBossBattle(Doshi* doshi); |
| 18 | |
| 19 | void appear() override; |
| 20 | |
| 21 | virtual bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 22 | al::HitSensor* self); |
| 23 | void setting(const sead::Vector3f& position, const sead::Vector3f& front); |
| 24 | |
| 25 | void exeWait(); |
| 26 | void exeReaction(); |
| 27 | |
| 28 | private: |
| 29 | sead::Vector3f mPosition = sead::Vector3f::zero; |
| 30 | sead::Vector3f mFront = sead::Vector3f::ez; |
| 31 | }; |
| 32 |