1#pragma once
2
3#include "Library/Base/StringUtil.h"
4#include "Library/Nerve/NerveStateBase.h"
5
6namespace al {
7struct ActorInitInfo;
8}
9
10class TimeBalloonStateShowAchievement : public al::NerveStateBase {
11public:
12 TimeBalloonStateShowAchievement(const al::ActorInitInfo& info);
13
14 void appear() override;
15
16 void exeShow();
17 void exeClose();
18
19private:
20 void* field_18 = nullptr;
21 void* field_20 = nullptr;
22 void* field_28 = nullptr;
23 al::WStringTmp<64> field_30;
24 al::WStringTmp<64> field_c8;
25};
26