| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadStrTreeMap.h> |
| 4 | #include <math/seadMatrix.h> |
| 5 | #include <math/seadVector.h> |
| 6 | |
| 7 | #include "Library/LiveActor/LiveActor.h" |
| 8 | #include "Library/Scene/ISceneObj.h" |
| 9 | |
| 10 | #include "Scene/SceneObjFactory.h" |
| 11 | |
| 12 | class Bird; |
| 13 | |
| 14 | class BirdPlayerGlideCtrl : public al::LiveActor, public al::ISceneObj { |
| 15 | public: |
| 16 | static constexpr s32 sSceneObjId = SceneObjID_BirdPlayerGlideCtrl; |
| 17 | |
| 18 | BirdPlayerGlideCtrl(const char* name); |
| 19 | |
| 20 | void init(const al::ActorInitInfo& info) override; |
| 21 | void initAfterPlacement() override; |
| 22 | void validateGlideOnNose(); |
| 23 | void invalidateGlideOnNose(); |
| 24 | void validateGlideOnSitDownHead(); |
| 25 | void invalidateGlideOnSitDownHead(); |
| 26 | void addDemoActorAndFlyAway(); |
| 27 | |
| 28 | void exeInvalid(); |
| 29 | void exeValidOnNose(); |
| 30 | void exeValidOnSitDownHead(); |
| 31 | void exeWaitFlyAway(); |
| 32 | |
| 33 | const char* getSceneObjName() const override { return getName(); } |
| 34 | |
| 35 | bool isValidOnSitDownHead() const { return mIsValidOnSitDownHead; } |
| 36 | |
| 37 | private: |
| 38 | sead::StrTreeMap<32, sead::Vector3f> mCapOffsetInfo; |
| 39 | sead::StrTreeMap<32, sead::Vector3f> mCostumeOffsetScaleInfo; |
| 40 | Bird* mBird = nullptr; |
| 41 | Bird* mCommonBird = nullptr; |
| 42 | Bird* mUfoBird = nullptr; |
| 43 | sead::Matrix34f mDestinationMtx = sead::Matrix34f::ident; |
| 44 | sead::Vector3f mCapOffset; |
| 45 | sead::Vector3f mCostumeOffsetScale = {1, 1, 1}; |
| 46 | s32 mGlideDownTime = 0; |
| 47 | bool mIsValidOnNose = false; |
| 48 | bool mIsValidOnSitDownHead = false; |
| 49 | }; |
| 50 | |
| 51 | static_assert(sizeof(BirdPlayerGlideCtrl) == 0x1b8); |
| 52 | |
| 53 | namespace rs { |
| 54 | void validateGlideBirdOnPlayerNose(const al::LiveActor* player); |
| 55 | void invalidateGlideBirdOnPlayerNose(const al::LiveActor* player); |
| 56 | void validateGlideBirdOnSitDownPlayerHead(const al::LiveActor* player); |
| 57 | void invalidateGlideBirdOnSitDownPlayerHead(const al::LiveActor* player); |
| 58 | bool isPlayerSitDownChair(const Bird* bird); |
| 59 | } // namespace rs |
| 60 |