| 1 | #include "Player/PlayerCounterQuickTurnJump.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Math/MathUtil.h" |
| 4 | |
| 5 | #include "Player/PlayerConst.h" |
| 6 | #include "Player/PlayerTrigger.h" |
| 7 | |
| 8 | PlayerCounterQuickTurnJump::PlayerCounterQuickTurnJump(const PlayerConst* pConst, |
| 9 | const PlayerTrigger* trigger) |
| 10 | : mConst(pConst), mTrigger(trigger) {} |
| 11 | |
| 12 | void PlayerCounterQuickTurnJump::update() { |
| 13 | if (mTrigger->isOn(PlayerTrigger::EActionTrigger_QuickTurn)) |
| 14 | mCounter = mConst->getQuickTurnJumpFrame(); |
| 15 | else |
| 16 | mCounter = al::converge(mCounter, 0, 1); |
| 17 | } |
| 18 | |
| 19 | bool PlayerCounterQuickTurnJump::isEnableTurnJump() const { |
| 20 | return mTrigger->isOn(PlayerTrigger::EActionTrigger_QuickTurn) || mCounter > 0; |
| 21 | } |
| 22 |