1#pragma once
2
3#include <basis/seadTypes.h>
4
5class PlayerConst;
6class PlayerTrigger;
7
8class PlayerCounterQuickTurnJump {
9public:
10 PlayerCounterQuickTurnJump(const PlayerConst* pConst, const PlayerTrigger* trigger);
11
12 void update();
13 bool isEnableTurnJump() const;
14
15private:
16 const PlayerConst* mConst;
17 const PlayerTrigger* mTrigger;
18 s32 mCounter = 0;
19};
20