| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | class PlayerTrigger; |
| 6 | |
| 7 | class PlayerJudgeForceLand : public IJudge { |
| 8 | public: |
| 9 | PlayerJudgeForceLand(const IJudge* judgeLongFall, const PlayerTrigger* trigger); |
| 10 | |
| 11 | void reset() override {} |
| 12 | |
| 13 | void update() override {} |
| 14 | |
| 15 | bool judge() const override; |
| 16 | |
| 17 | private: |
| 18 | const IJudge* mJudgeLongFall; |
| 19 | const PlayerTrigger* mTrigger; |
| 20 | }; |
| 21 | |
| 22 | static_assert(sizeof(PlayerJudgeForceLand) == 0x18); |
| 23 |