1#pragma once
2
3#include "Player/IJudge.h"
4
5class PlayerTrigger;
6
7class PlayerJudgeForceLand : public IJudge {
8public:
9 PlayerJudgeForceLand(const IJudge* judgeLongFall, const PlayerTrigger* trigger);
10
11 void reset() override {}
12
13 void update() override {}
14
15 bool judge() const override;
16
17private:
18 const IJudge* mJudgeLongFall;
19 const PlayerTrigger* mTrigger;
20};
21
22static_assert(sizeof(PlayerJudgeForceLand) == 0x18);
23