| 1 | #include "Player/PlayerJudgeForceLand.h" |
|---|---|
| 2 | |
| 3 | #include "Player/PlayerTrigger.h" |
| 4 | #include "Util/JudgeUtil.h" |
| 5 | |
| 6 | PlayerJudgeForceLand::PlayerJudgeForceLand(const IJudge* judgeLongFall, |
| 7 | const PlayerTrigger* trigger) |
| 8 | : mJudgeLongFall(judgeLongFall), mTrigger(trigger) {} |
| 9 | |
| 10 | bool PlayerJudgeForceLand::judge() const { |
| 11 | return rs::isJudge(judge: mJudgeLongFall) || mTrigger->isOn(PlayerTrigger::EActionTrigger_val11); |
| 12 | } |
| 13 |