| 1 | #include "Player/PlayerJudgeSlopeSlide.h" |
| 2 | |
| 3 | #include "Player/IPlayerModelChanger.h" |
| 4 | #include "Player/PlayerInput.h" |
| 5 | #include "Util/PlayerCollisionUtil.h" |
| 6 | |
| 7 | PlayerJudgeSlopeSlide::PlayerJudgeSlopeSlide(const al::LiveActor* player, const PlayerConst* pConst, |
| 8 | const PlayerInput* input, |
| 9 | const IUsePlayerCollision* collider, |
| 10 | const IPlayerModelChanger* modelChanger) |
| 11 | : mPlayer(player), mConst(pConst), mInput(input), mCollider(collider), |
| 12 | mModelChanger(modelChanger) {} |
| 13 | |
| 14 | void PlayerJudgeSlopeSlide::reset() { |
| 15 | mIsJudge = false; |
| 16 | } |
| 17 | |
| 18 | void PlayerJudgeSlopeSlide::update() { |
| 19 | mIsJudge = false; |
| 20 | if (!mModelChanger->is2DModel() && mInput->isHoldHipDrop() && |
| 21 | rs::isOnGroundSlopeSlideStart(mPlayer, mCollider, mConst)) |
| 22 | mIsJudge = true; |
| 23 | } |
| 24 | |
| 25 | bool PlayerJudgeSlopeSlide::judge() const { |
| 26 | return mIsJudge; |
| 27 | } |
| 28 | |