1#include "Player/PlayerJudgeStartGroundSpin.h"
2
3#include "Player/PlayerInput.h"
4#include "Util/PlayerCollisionUtil.h"
5
6PlayerJudgeStartGroundSpin::PlayerJudgeStartGroundSpin(const al::LiveActor* player,
7 const IUsePlayerCollision* collider,
8 const PlayerInput* input)
9 : mPlayer(player), mCollider(collider), mInput(input) {}
10
11bool PlayerJudgeStartGroundSpin::judge() const {
12 return mInput->isSpinInput() && rs::isOnGround(mPlayer, mCollider);
13}
14