| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } // namespace al |
| 8 | class IUsePlayerCollision; |
| 9 | class PlayerInput; |
| 10 | |
| 11 | class PlayerJudgeStartGroundSpin : public IJudge { |
| 12 | public: |
| 13 | PlayerJudgeStartGroundSpin(const al::LiveActor* player, const IUsePlayerCollision* collider, |
| 14 | const PlayerInput* input); |
| 15 | |
| 16 | void reset() override {} |
| 17 | |
| 18 | void update() override {} |
| 19 | |
| 20 | bool judge() const override; |
| 21 | |
| 22 | private: |
| 23 | const al::LiveActor* mPlayer; |
| 24 | const IUsePlayerCollision* mCollider; |
| 25 | const PlayerInput* mInput; |
| 26 | }; |
| 27 | |
| 28 | static_assert(sizeof(PlayerJudgeStartGroundSpin) == 0x20); |
| 29 |