| 1 | #include "Player/PlayerJudgeStartRolling.h" |
| 2 | |
| 3 | #include "Player/IPlayerModelChanger.h" |
| 4 | #include "Player/PlayerCarryKeeper.h" |
| 5 | #include "Player/PlayerInput.h" |
| 6 | #include "Util/PlayerCollisionUtil.h" |
| 7 | |
| 8 | PlayerJudgeStartRolling::PlayerJudgeStartRolling(const al::LiveActor* player, |
| 9 | const PlayerConst* pConst, |
| 10 | const PlayerInput* input, |
| 11 | const IUsePlayerCollision* collider, |
| 12 | const IPlayerModelChanger* modelChanger, |
| 13 | const PlayerCarryKeeper* carryKeeper) |
| 14 | : mPlayer(player), mConst(pConst), mInput(input), mCollider(collider), |
| 15 | mModelChanger(modelChanger), mCarryKeeper(carryKeeper) {} |
| 16 | |
| 17 | bool PlayerJudgeStartRolling::isEnableTriggerRolling() const { |
| 18 | return !mCarryKeeper->isCarry() && !mModelChanger->is2DModel() && |
| 19 | rs::isCollidedGround(mCollider) && |
| 20 | !rs::isOnGroundForceSlideCode(mPlayer, mCollider, mConst); |
| 21 | } |
| 22 | |
| 23 | bool PlayerJudgeStartRolling::judgeCancelHipDrop() const { |
| 24 | return isEnableTriggerRolling() && mInput->isTriggerRollingCancelHipDrop( |
| 25 | rs::isOnGroundForceRollingCode(mPlayer, mCollider)); |
| 26 | } |
| 27 | |
| 28 | bool PlayerJudgeStartRolling::isTriggerRestartSwing() const { |
| 29 | return isEnableTriggerRolling() && mInput->isTriggerRollingRestartSwing(); |
| 30 | } |
| 31 | |
| 32 | bool PlayerJudgeStartRolling::judge() const { |
| 33 | return isEnableTriggerRolling() && |
| 34 | mInput->isTriggerRolling(rs::isOnGroundForceRollingCode(mPlayer, mCollider)); |
| 35 | } |
| 36 | |