| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Player/IJudge.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LiveActor; |
| 9 | } |
| 10 | class IUsePlayerCollision; |
| 11 | class PlayerConst; |
| 12 | class PlayerInput; |
| 13 | class PlayerCounterForceRun; |
| 14 | |
| 15 | class PlayerJudgeStartRun : public IJudge { |
| 16 | public: |
| 17 | PlayerJudgeStartRun(const al::LiveActor* player, const PlayerConst* pConst, |
| 18 | const IUsePlayerCollision* collision, const PlayerInput* input, |
| 19 | const PlayerCounterForceRun* counterForceRun, |
| 20 | const IJudge* judgeWaterSurfaceRun); |
| 21 | |
| 22 | void reset() override {} |
| 23 | |
| 24 | void update() override {} |
| 25 | |
| 26 | bool judge() const override; |
| 27 | |
| 28 | private: |
| 29 | const al::LiveActor* mPlayer; |
| 30 | const IUsePlayerCollision* mCollision; |
| 31 | const PlayerInput* mInput; |
| 32 | const PlayerCounterForceRun* mCounterForceRun; |
| 33 | const IJudge* mJudgeForceLand; |
| 34 | }; |
| 35 |