| 1 | #include "Player/PlayerJudgeStartSquat.h" |
|---|---|
| 2 | |
| 3 | #include "Player/PlayerCarryKeeper.h" |
| 4 | #include "Player/PlayerCounterForceRun.h" |
| 5 | #include "Player/PlayerInput.h" |
| 6 | |
| 7 | PlayerJudgeStartSquat::PlayerJudgeStartSquat(const PlayerInput* input, |
| 8 | const PlayerCounterForceRun* counterForceRun, |
| 9 | const PlayerCarryKeeper* carryKeeper) |
| 10 | : mInput(input), mCounterForceRun(counterForceRun), mCarryKeeper(carryKeeper) {} |
| 11 | |
| 12 | bool PlayerJudgeStartSquat::judge() const { |
| 13 | return !mCarryKeeper->isCarry() && mInput->isHoldSquat() && !mCounterForceRun->isForceRun(); |
| 14 | } |
| 15 |