| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | class PlayerInput; |
| 6 | class PlayerCounterForceRun; |
| 7 | class PlayerCarryKeeper; |
| 8 | |
| 9 | class PlayerJudgeStartSquat : public IJudge { |
| 10 | public: |
| 11 | PlayerJudgeStartSquat(const PlayerInput*, const PlayerCounterForceRun*, |
| 12 | const PlayerCarryKeeper*); |
| 13 | |
| 14 | void reset() override {} |
| 15 | |
| 16 | void update() override {} |
| 17 | |
| 18 | bool judge() const override; |
| 19 | |
| 20 | private: |
| 21 | const PlayerInput* mInput; |
| 22 | const PlayerCounterForceRun* mCounterForceRun; |
| 23 | const PlayerCarryKeeper* mCarryKeeper; |
| 24 | }; |
| 25 | |
| 26 | static_assert(sizeof(PlayerJudgeStartSquat) == 0x20); |
| 27 |