| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | struct ActorInitInfo; |
| 8 | class PartsModel; |
| 9 | } // namespace al |
| 10 | class PlayerCostumeInfo; |
| 11 | class PlayerModelHolder; |
| 12 | |
| 13 | class PlayerPainPartsKeeper { |
| 14 | public: |
| 15 | PlayerPainPartsKeeper(const al::LiveActor*, const PlayerCostumeInfo*); |
| 16 | void update(); |
| 17 | void updateNeedle(); |
| 18 | void resetPosition(); |
| 19 | bool isEnableNosePain() const; |
| 20 | bool isInvalidNoseDynamics() const; |
| 21 | void createNoseNeedle(const PlayerModelHolder*, const al::ActorInitInfo&); |
| 22 | void appearNeedle(); |
| 23 | |
| 24 | private: |
| 25 | const al::LiveActor* mLiveActor; |
| 26 | const PlayerCostumeInfo* mPlayerCostumeInfo; |
| 27 | f32 mModelAlphaMask = 1; |
| 28 | bool mIsEnableTimer = true; |
| 29 | al::LiveActor* mPlayerFaceActor = nullptr; |
| 30 | al::PartsModel* mNeedlesActor = nullptr; |
| 31 | s32 mTimer = 0; |
| 32 | }; |
| 33 |