| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } |
| 8 | class PlayerConst; |
| 9 | class IUsePlayerCollision; |
| 10 | class PlayerInput; |
| 11 | class PlayerActionDiveInWater; |
| 12 | class PlayerAnimator; |
| 13 | |
| 14 | class PlayerStateHeadSliding : public al::ActorStateBase { |
| 15 | public: |
| 16 | PlayerStateHeadSliding(al::LiveActor* player, const PlayerConst* pConst, |
| 17 | const IUsePlayerCollision* collision, const PlayerInput* input, |
| 18 | const PlayerActionDiveInWater* actionDiveInWater, |
| 19 | PlayerAnimator* animator); |
| 20 | |
| 21 | void appear() override; |
| 22 | void kill() override; |
| 23 | |
| 24 | bool isEnableDiveInWater() const; |
| 25 | |
| 26 | void exeDive(); |
| 27 | |
| 28 | private: |
| 29 | const PlayerConst* mConst; |
| 30 | const IUsePlayerCollision* mCollider; |
| 31 | const PlayerInput* mInput; |
| 32 | const PlayerActionDiveInWater* mActionDiveInWater; |
| 33 | PlayerAnimator* mAnimator; |
| 34 | bool mIsEnableDiveInWater = false; |
| 35 | }; |
| 36 |