1#pragma once
2
3#include <basis/seadTypes.h>
4
5namespace al {
6class AudioDirector;
7}
8
9class SceneAudioSystemPauseController {
10public:
11 SceneAudioSystemPauseController(al::AudioDirector*);
12 void update();
13 void tryResume();
14 void pause(bool);
15 void resume(s32);
16
17private:
18 void* filler[2];
19};
20