1#include "Scene/SceneObjFactory.h"
2
3#include "Library/Scene/ISceneObj.h"
4#include "Library/Scene/SceneObjHolder.h"
5
6static al::ISceneObj* sceneObjCreator(s32 id) {
7 // TODO
8 return nullptr;
9}
10
11al::SceneObjHolder* SceneObjFactory::createSceneObjHolder() {
12 return new al::SceneObjHolder(&sceneObjCreator, SceneObjID_Max);
13}
14