| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class ISceneObj; |
| 7 | struct ActorInitInfo; |
| 8 | |
| 9 | class SceneObjHolder { |
| 10 | public: |
| 11 | SceneObjHolder(ISceneObj* (*)(s32), s32); |
| 12 | ISceneObj* create(s32); |
| 13 | ISceneObj* tryGetObj(s32) const; |
| 14 | ISceneObj* getObj(s32) const; |
| 15 | bool isExist(s32) const; |
| 16 | void setSceneObj(ISceneObj*, s32); |
| 17 | void initAfterPlacementSceneObj(const ActorInitInfo&); |
| 18 | |
| 19 | template <typename T> |
| 20 | inline T* tryGetObj() const { |
| 21 | return static_cast<T*>(tryGetObj(T::sSceneObjId)); |
| 22 | } |
| 23 | |
| 24 | template <typename T> |
| 25 | inline T* getObj() const { |
| 26 | return static_cast<T*>(getObj(T::sSceneObjId)); |
| 27 | } |
| 28 | |
| 29 | private: |
| 30 | ISceneObj* (*mCreator)(s32); |
| 31 | ISceneObj** mSceneObjArray; |
| 32 | s32 mArraySize; |
| 33 | }; |
| 34 | |
| 35 | } // namespace al |
| 36 | |