| 1 | #include "Scene/StageSceneStateEndSeparatePlay.h" |
| 2 | |
| 3 | #include "Library/Nerve/NerveSetupUtil.h" |
| 4 | #include "Library/Nerve/NerveUtil.h" |
| 5 | #include "Library/Play/Layout/WipeSimple.h" |
| 6 | |
| 7 | #include "Scene/StageSceneStatePauseMenu.h" |
| 8 | #include "Util/StageInputFunction.h" |
| 9 | |
| 10 | namespace { |
| 11 | NERVE_IMPL(StageSceneStateEndSeparatePlay, FadeOut); |
| 12 | NERVE_IMPL(StageSceneStateEndSeparatePlay, FadeIn); |
| 13 | NERVE_IMPL(StageSceneStateEndSeparatePlay, Applet); |
| 14 | NERVE_IMPL(StageSceneStateEndSeparatePlay, WaitDraw); |
| 15 | |
| 16 | NERVES_MAKE_NOSTRUCT(StageSceneStateEndSeparatePlay, Applet); |
| 17 | NERVES_MAKE_STRUCT(StageSceneStateEndSeparatePlay, FadeOut, FadeIn, WaitDraw); |
| 18 | } // namespace |
| 19 | |
| 20 | StageSceneStateEndSeparatePlay::(const char* name, |
| 21 | StageSceneStatePauseMenu* host, |
| 22 | const al::LayoutInitInfo& info, |
| 23 | al::WipeSimple* wipeSimple, |
| 24 | al::GamePadSystem* gamePadSystem) |
| 25 | : al::HostStateBase<StageSceneStatePauseMenu>(name, host), mGamePadSystem(gamePadSystem), |
| 26 | mWipeSimple(wipeSimple) { |
| 27 | initNerve(nerve: &NrvStageSceneStateEndSeparatePlay.FadeOut, stateCount: 0); |
| 28 | } |
| 29 | |
| 30 | void StageSceneStateEndSeparatePlay::appear() { |
| 31 | al::NerveStateBase::appear(); |
| 32 | mIsCancel = false; |
| 33 | al::setNerve(user: this, nerve: &NrvStageSceneStateEndSeparatePlay.FadeOut); |
| 34 | } |
| 35 | |
| 36 | bool StageSceneStateEndSeparatePlay::isNeedRequestGraphicsPreset() const { |
| 37 | return (mIsCancel && al::isNerve(user: this, nerve: &NrvStageSceneStateEndSeparatePlay.FadeIn)) || |
| 38 | al::isNerve(user: this, nerve: &NrvStageSceneStateEndSeparatePlay.FadeOut); |
| 39 | } |
| 40 | |
| 41 | void StageSceneStateEndSeparatePlay::exeFadeOut() { |
| 42 | if (al::isFirstStep(user: this)) |
| 43 | mWipeSimple->startClose(); |
| 44 | if (mWipeSimple->isCloseEnd()) |
| 45 | al::setNerve(user: this, nerve: &Applet); |
| 46 | } |
| 47 | |
| 48 | void StageSceneStateEndSeparatePlay::exeApplet() { |
| 49 | if (ControllerAppletFunction::connectControllerSinglePlay(mGamePadSystem)) |
| 50 | rs::changeSeparatePlayMode(getScene(), false); |
| 51 | else |
| 52 | mIsCancel = true; |
| 53 | al::setNerve(user: this, nerve: &NrvStageSceneStateEndSeparatePlay.WaitDraw); |
| 54 | } |
| 55 | |
| 56 | al::Scene* StageSceneStateEndSeparatePlay::getScene() { |
| 57 | return getHost()->getHost(); |
| 58 | } |
| 59 | |
| 60 | void StageSceneStateEndSeparatePlay::exeFadeIn() { |
| 61 | if (al::isFirstStep(user: this)) |
| 62 | mWipeSimple->startOpen(); |
| 63 | if (mWipeSimple->isOpenEnd()) |
| 64 | kill(); |
| 65 | } |
| 66 | |
| 67 | void StageSceneStateEndSeparatePlay::exeWaitDraw() { |
| 68 | if (al::isFirstStep(user: this) && !mIsCancel) |
| 69 | getHost()->killPauseMenu(); |
| 70 | if (al::isGreaterEqualStep(user: this, step: 2)) |
| 71 | al::setNerve(user: this, nerve: &NrvStageSceneStateEndSeparatePlay.FadeIn); |
| 72 | } |
| 73 | |
| 74 | bool StageSceneStateEndSeparatePlay::isDrawViewRenderer() const { |
| 75 | if (isDead() || mIsCancel) |
| 76 | return false; |
| 77 | return al::isNerve(user: this, nerve: &NrvStageSceneStateEndSeparatePlay.WaitDraw) || |
| 78 | al::isNerve(user: this, nerve: &NrvStageSceneStateEndSeparatePlay.FadeIn); |
| 79 | } |
| 80 | |