| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class GamePadSystem; |
| 7 | class LayoutInitInfo; |
| 8 | class Scene; |
| 9 | class WipeSimple; |
| 10 | } // namespace al |
| 11 | class StageSceneStatePauseMenu; |
| 12 | |
| 13 | class StageSceneStateEndSeparatePlay : public al::HostStateBase<StageSceneStatePauseMenu> { |
| 14 | public: |
| 15 | StageSceneStateEndSeparatePlay(const char* name, StageSceneStatePauseMenu* host, |
| 16 | const al::LayoutInitInfo& info, al::WipeSimple* wipeSimple, |
| 17 | al::GamePadSystem* gamePadSystem); |
| 18 | |
| 19 | virtual void appear(); |
| 20 | |
| 21 | bool isNeedRequestGraphicsPreset() const; |
| 22 | void exeFadeOut(); |
| 23 | void exeApplet(); |
| 24 | al::Scene* getScene(); |
| 25 | void exeFadeIn(); |
| 26 | void exeWaitDraw(); |
| 27 | bool isDrawViewRenderer() const; |
| 28 | |
| 29 | bool isCancel() const { return mIsCancel; } |
| 30 | |
| 31 | private: |
| 32 | al::GamePadSystem* mGamePadSystem = nullptr; |
| 33 | al::WipeSimple* mWipeSimple = nullptr; |
| 34 | bool mIsCancel = false; |
| 35 | }; |
| 36 |