| 1 | #include "Amiibo/AmiiboNpcDirector.h" |
| 2 | |
| 3 | #include <time/seadDateTime.h> |
| 4 | |
| 5 | #include "Library/Audio/System/AudioKeeper.h" |
| 6 | #include "Library/Layout/LayoutActorUtil.h" |
| 7 | #include "Library/LiveActor/ActorInitUtil.h" |
| 8 | #include "Library/Message/MessageHolder.h" |
| 9 | #include "Library/Message/MessageTagDataHolder.h" |
| 10 | #include "Library/Nfp/NfpFunction.h" |
| 11 | #include "Library/Nfp/NfpTypes.h" |
| 12 | #include "Library/Scene/SceneObjUtil.h" |
| 13 | #include "Library/Se/SeFunction.h" |
| 14 | |
| 15 | #include "Amiibo/SearchAmiiboDataTable.h" |
| 16 | #include "Layout/AmiiboNpcLayout.h" |
| 17 | #include "Layout/ShopLayoutInfo.h" |
| 18 | #include "System/GameDataFunction.h" |
| 19 | #include "System/ProjectNfpDirector.h" |
| 20 | #include "Util/AmiiboUtil.h" |
| 21 | #include "Util/ClothUtil.h" |
| 22 | #include "Util/TimeUtil.h" |
| 23 | |
| 24 | AmiiboNpcDirector::AmiiboNpcDirector() : mNfpInfo(new al::NfpInfo()) { |
| 25 | for (s32 i = 0; i < 3; i++) |
| 26 | mAmiiboNameCstr[i] = nullptr; |
| 27 | } |
| 28 | |
| 29 | void AmiiboNpcDirector::init(ProjectNfpDirector* nfpDirector, al::AudioDirector* audioDirector) { |
| 30 | mNfpDirector = nfpDirector; |
| 31 | mAudioKeeper = |
| 32 | alAudioKeeperFunction::createAudioKeeper(audioDirector, "AmiiboNpcDirector" , nullptr); |
| 33 | |
| 34 | mTagDataHolder = new al::MessageTagDataHolder(6); |
| 35 | al::registerMessageTagDataAmiiboName(mTagDataHolder, "First" , &mAmiiboNameCstr[0]); |
| 36 | al::registerMessageTagDataAmiiboName(mTagDataHolder, "Second" , &mAmiiboNameCstr[1]); |
| 37 | al::registerMessageTagDataAmiiboName(mTagDataHolder, "Third" , &mAmiiboNameCstr[2]); |
| 38 | al::registerMessageTagDataAmiiboName(mTagDataHolder, "Touch" , &mTouchAmiiboNameCstr); |
| 39 | al::registerMessageTagDataString(mTagDataHolder, "ClothName" , &mClothName); |
| 40 | al::registerMessageTagDataString(mTagDataHolder, "CapName" , &mCapName); |
| 41 | } |
| 42 | |
| 43 | void AmiiboNpcDirector::initAfterPlacementSceneObj(const al::ActorInitInfo& initInfo) { |
| 44 | const al::LayoutInitInfo& layoutInitInfo = al::getLayoutInitInfo(initInfo); |
| 45 | mNpcLayout = new AmiiboNpcLayout(layoutInitInfo); |
| 46 | |
| 47 | mSearchDataTable = rs::getSearchAmiiboData(user: mNpcLayout); |
| 48 | updateSearchAmiiboName(); |
| 49 | |
| 50 | const char* currentCostumeTypeName = GameDataFunction::getCurrentCostumeTypeName(accessor: mNpcLayout); |
| 51 | const sead::PtrArray<ShopItem::ItemInfo>& clothList = rs::getClothList(accessor: mNpcLayout); |
| 52 | |
| 53 | for (s32 i = 0; i < clothList.size(); i++) { |
| 54 | if (al::isEqualString(str1: clothList.at(pos: i)->name, str2: currentCostumeTypeName)) { |
| 55 | mClothName = rs::getDisplayName(user: mNpcLayout, itemInfo: *clothList.at(pos: i)); |
| 56 | break; |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | const char* currentCapTypeName = GameDataFunction::getCurrentCapTypeName(accessor: mNpcLayout); |
| 61 | const sead::PtrArray<ShopItem::ItemInfo>& capList = rs::getCapList(accessor: mNpcLayout); |
| 62 | |
| 63 | for (s32 i = 0; i < capList.size(); i++) { |
| 64 | if (al::isEqualString(str1: capList.at(pos: i)->name, str2: currentCapTypeName)) { |
| 65 | mCapName = rs::getDisplayName(user: mNpcLayout, itemInfo: *capList.at(pos: i)); |
| 66 | break; |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | void AmiiboNpcDirector::updateSearchAmiiboName() { |
| 72 | s32 dataNumMax = mSearchDataTable->getDataNumMax(); |
| 73 | s32 assignedIndex = 0; |
| 74 | |
| 75 | for (s32 i = 0; i < dataNumMax; i++) { |
| 76 | if (mSearchDataTable->isInvalidId(index: i)) |
| 77 | continue; |
| 78 | |
| 79 | bool isAssigned = false; |
| 80 | mAmiiboName[i] = |
| 81 | rs::getAmiiboMstxtLabel(&isAssigned, user: mNpcLayout, mSearchDataTable->getId(index: i), |
| 82 | mSearchDataTable->getNumberingId(index: i), assignedIndex); |
| 83 | mAmiiboNameCstr[i] = mAmiiboName[i].cstr(); |
| 84 | if (isAssigned) |
| 85 | assignedIndex++; |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | bool AmiiboNpcDirector::requestAppearAmiiboLayout() { |
| 90 | if (isEndAmiiboLayout()) { |
| 91 | mNpcLayout->appear(); |
| 92 | return true; |
| 93 | } |
| 94 | return false; |
| 95 | } |
| 96 | |
| 97 | void AmiiboNpcDirector::requestDecideAmiiboLayout() { |
| 98 | mNpcLayout->decide(); |
| 99 | } |
| 100 | |
| 101 | void AmiiboNpcDirector::requestEndAmiiboLayout() { |
| 102 | mNpcLayout->end(); |
| 103 | } |
| 104 | |
| 105 | bool AmiiboNpcDirector::isEndAmiiboLayout() { |
| 106 | return al::isDead(mNpcLayout); |
| 107 | } |
| 108 | |
| 109 | void AmiiboNpcDirector::registerSearchAmiibo(s32 id, s32 numberingId, u64 searchStartTime) { |
| 110 | for (s32 i = 0; i < mSearchDataTable->getDataNumMax(); i++) { |
| 111 | if (mSearchDataTable->isInvalidId(index: i)) { |
| 112 | mSearchDataTable->setId(id, numberingId, index: i); |
| 113 | mSearchDataTable->setSearchStartTime(searchStartTime, index: i); |
| 114 | updateSearchAmiiboName(); |
| 115 | return; |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void AmiiboNpcDirector::deleteSearchEndAmiibo() { |
| 121 | s32 assignedIndex = 0; |
| 122 | for (s32 i = 0; i < mSearchDataTable->getDataNumMax(); i++) { |
| 123 | if (mSearchDataTable->isInvalidId(index: i)) { |
| 124 | if (i != assignedIndex) { |
| 125 | mSearchDataTable->copy(index: assignedIndex, other: i); |
| 126 | mSearchDataTable->initByIndex(index: i); |
| 127 | } |
| 128 | break; |
| 129 | } |
| 130 | |
| 131 | if ((s64)mTime - (s64)mSearchDataTable->getSearchStartTime(index: i) > 300) { |
| 132 | mSearchDataTable->initByIndex(index: i); |
| 133 | continue; |
| 134 | } |
| 135 | |
| 136 | if (i != assignedIndex) { |
| 137 | mSearchDataTable->copy(index: assignedIndex, other: i); |
| 138 | mSearchDataTable->initByIndex(index: i); |
| 139 | assignedIndex++; |
| 140 | } else { |
| 141 | assignedIndex++; |
| 142 | } |
| 143 | } |
| 144 | updateSearchAmiiboName(); |
| 145 | } |
| 146 | |
| 147 | bool AmiiboNpcDirector::isSearchAmiibo(s32 id) { |
| 148 | for (s32 i = 0; i < mSearchDataTable->getDataNumMax(); i++) |
| 149 | if (mSearchDataTable->getId(index: i) == id) |
| 150 | return true; |
| 151 | return false; |
| 152 | } |
| 153 | |
| 154 | u32 AmiiboNpcDirector::getSearchAmiiboNum() const { |
| 155 | u32 amiiboNum = 0; |
| 156 | |
| 157 | for (s32 i = 0; i < mSearchDataTable->getDataNumMax(); i++) { |
| 158 | if (mSearchDataTable->isInvalidId(index: i)) |
| 159 | continue; |
| 160 | if (mTime < mSearchDataTable->getSearchStartTime(index: i) + 300) |
| 161 | amiiboNum++; |
| 162 | } |
| 163 | return amiiboNum; |
| 164 | } |
| 165 | |
| 166 | u32 AmiiboNpcDirector::getSearchEndAmiiboNum() const { |
| 167 | u32 amiiboNum = 0; |
| 168 | |
| 169 | for (s32 i = 0; i < mSearchDataTable->getDataNumMax(); i++) { |
| 170 | if (mSearchDataTable->isInvalidId(index: i)) |
| 171 | continue; |
| 172 | if (mTime > mSearchDataTable->getSearchStartTime(index: i) + 300) |
| 173 | amiiboNum++; |
| 174 | } |
| 175 | return amiiboNum; |
| 176 | } |
| 177 | |
| 178 | u32 AmiiboNpcDirector::getSearchEndAmiiboNumRealTime() const { |
| 179 | u64 now = sead::DateTime(0).setNow(); |
| 180 | u32 amiiboNum = 0; |
| 181 | |
| 182 | for (s32 i = 0; i < mSearchDataTable->getDataNumMax(); i++) { |
| 183 | if (mSearchDataTable->isInvalidId(index: i)) |
| 184 | continue; |
| 185 | if (now - mSearchDataTable->getSearchStartTime(index: i) > 300) |
| 186 | amiiboNum++; |
| 187 | } |
| 188 | return amiiboNum; |
| 189 | } |
| 190 | |
| 191 | bool AmiiboNpcDirector::isEnableSearchAmiibo() { |
| 192 | for (s32 i = 0; i < mSearchDataTable->getDataNumMax(); i++) |
| 193 | if (mSearchDataTable->isInvalidId(index: i)) |
| 194 | return true; |
| 195 | return false; |
| 196 | } |
| 197 | |
| 198 | void AmiiboNpcDirector::setTouchAmiiboName(s32 id, s32 numberingId) { |
| 199 | mTouchAmiiboName = rs::getAmiiboMstxtLabel(nullptr, user: mNpcLayout, id, numberingId, 0); |
| 200 | mTouchAmiiboNameCstr = mTouchAmiiboName.cstr(); |
| 201 | } |
| 202 | |
| 203 | void AmiiboNpcDirector::trySetAmiiboCostumeName(s32 id) { |
| 204 | al::NfpInfo* nfpInfo = mNfpInfo; |
| 205 | al::NfpCharacterId charId{}; |
| 206 | al::tryGetCharacterId(characterId: &charId, nfpInfo: *nfpInfo); |
| 207 | |
| 208 | s32 numberingId = -1; |
| 209 | al::tryGetNumberingId(&numberingId, nfpInfo: *nfpInfo); |
| 210 | |
| 211 | ShopItem::ItemInfo* itemA = nullptr; |
| 212 | ShopItem::ItemInfo* itemB = nullptr; |
| 213 | rs::tryFindAmiiboCostumeItemInfo(&itemA, &itemB, characterId: charId, numberingId, user: mNpcLayout); |
| 214 | |
| 215 | if (itemA != nullptr) |
| 216 | mClothName = rs::getDisplayName(user: mNpcLayout, itemInfo: *itemA); |
| 217 | if (itemB != nullptr) |
| 218 | mCapName = rs::getDisplayName(user: mNpcLayout, itemInfo: *itemB); |
| 219 | } |
| 220 | |
| 221 | void AmiiboNpcDirector::checkTimeReverseAndRestore() { |
| 222 | s32 dataNumMax = mSearchDataTable->getDataNumMax(); |
| 223 | for (s32 i = 0; i < dataNumMax; i++) { |
| 224 | if (mSearchDataTable->isInvalidId(index: i)) |
| 225 | continue; |
| 226 | u64 startTime = mSearchDataTable->getSearchStartTime(index: i); |
| 227 | if (rs::checkTimeReverseAndRestore(&startTime, mTime)) |
| 228 | mSearchDataTable->setSearchStartTime(searchStartTime: startTime, index: i); |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | al::NfpInfo* AmiiboNpcDirector::tryGetTriggerTouchNfpInfo() { |
| 233 | al::NfpInfo* nfpInfo = mNfpDirector->tryGetTriggerTouchNfpInfo(); |
| 234 | if (nfpInfo == nullptr) |
| 235 | return nullptr; |
| 236 | |
| 237 | *mNfpInfo = *nfpInfo; |
| 238 | al::startSe(this, "TouchAmiibo" ); |
| 239 | return mNfpInfo; |
| 240 | } |
| 241 | |
| 242 | namespace AmiiboFunction { |
| 243 | |
| 244 | inline AmiiboNpcDirector* getAmiiboNpcDirector(const al::IUseSceneObjHolder* objHolder) { |
| 245 | return al::getSceneObj<AmiiboNpcDirector>(user: objHolder); |
| 246 | } |
| 247 | |
| 248 | al::NfpInfo* tryGetTriggerTouchNfpInfo(const al::IUseSceneObjHolder* objHolder) { |
| 249 | return getAmiiboNpcDirector(objHolder)->tryGetTriggerTouchNfpInfo(); |
| 250 | } |
| 251 | |
| 252 | al::NfpInfo* getLastTriggerTouchNfpInfo(const al::IUseSceneObjHolder* objHolder) { |
| 253 | return getAmiiboNpcDirector(objHolder)->getNfpInfo(); |
| 254 | } |
| 255 | |
| 256 | void startNfpTouch(const al::IUseSceneObjHolder* objHolder) { |
| 257 | return getAmiiboNpcDirector(objHolder)->getProjectNfpDirector()->start(); |
| 258 | } |
| 259 | |
| 260 | void stopNfpTouch(const al::IUseSceneObjHolder* objHolder) { |
| 261 | return getAmiiboNpcDirector(objHolder)->getProjectNfpDirector()->stop(); |
| 262 | } |
| 263 | |
| 264 | bool isNfpErrorHandled(const al::IUseSceneObjHolder* objHolder) { |
| 265 | return getAmiiboNpcDirector(objHolder)->getProjectNfpDirector()->isNfpErrorHandled(); |
| 266 | } |
| 267 | |
| 268 | bool requestAppearAmiiboLayout(const al::IUseSceneObjHolder* objHolder) { |
| 269 | return getAmiiboNpcDirector(objHolder)->requestAppearAmiiboLayout(); |
| 270 | } |
| 271 | |
| 272 | void requestDecideAmiiboLayout(const al::IUseSceneObjHolder* objHolder) { |
| 273 | return getAmiiboNpcDirector(objHolder)->requestDecideAmiiboLayout(); |
| 274 | } |
| 275 | |
| 276 | void requestEndAmiiboLayout(const al::IUseSceneObjHolder* objHolder) { |
| 277 | return getAmiiboNpcDirector(objHolder)->requestEndAmiiboLayout(); |
| 278 | } |
| 279 | |
| 280 | bool isEndAmiiboLayout(const al::IUseSceneObjHolder* objHolder) { |
| 281 | return al::isDead(getAmiiboNpcDirector(objHolder)->getAmiiboNpcLayout()); |
| 282 | } |
| 283 | |
| 284 | AmiiboNpcLayout* getAmiiboTouchLayout(const al::IUseSceneObjHolder* objHolder) { |
| 285 | return getAmiiboNpcDirector(objHolder)->getAmiiboNpcLayout(); |
| 286 | } |
| 287 | |
| 288 | u32 getSearchAmiiboNum(const al::IUseSceneObjHolder* objHolder) { |
| 289 | return getAmiiboNpcDirector(objHolder)->getSearchAmiiboNum(); |
| 290 | } |
| 291 | |
| 292 | u32 getSearchEndAmiiboNum(const al::IUseSceneObjHolder* objHolder) { |
| 293 | return getAmiiboNpcDirector(objHolder)->getSearchEndAmiiboNum(); |
| 294 | } |
| 295 | |
| 296 | u32 getSearchEndAmiiboNumRealTime(const al::IUseSceneObjHolder* objHolder) { |
| 297 | return getAmiiboNpcDirector(objHolder)->getSearchEndAmiiboNumRealTime(); |
| 298 | } |
| 299 | |
| 300 | void registerSearchAmiibo(const al::IUseSceneObjHolder* objHolder, const al::NfpInfo& nfpInfo) { |
| 301 | al::NfpCharacterId characterId{}; |
| 302 | al::tryGetCharacterId(characterId: &characterId, nfpInfo); |
| 303 | AmiiboNpcDirector* director = getAmiiboNpcDirector(objHolder); |
| 304 | |
| 305 | s32 id = rs::createCharacterIdS32(characterId); |
| 306 | s32 numberingId = 0; |
| 307 | al::tryGetNumberingId(&numberingId, nfpInfo); |
| 308 | |
| 309 | u64 now = sead::DateTime(0).setNow(); |
| 310 | director->registerSearchAmiibo(id, numberingId, searchStartTime: now); |
| 311 | } |
| 312 | |
| 313 | bool isSearchAmiibo(const al::IUseSceneObjHolder* objHolder, const al::NfpInfo& nfpInfo) { |
| 314 | al::NfpCharacterId characterId{}; |
| 315 | al::tryGetCharacterId(characterId: &characterId, nfpInfo); |
| 316 | return getAmiiboNpcDirector(objHolder)->isSearchAmiibo(id: rs::createCharacterIdS32(characterId)); |
| 317 | } |
| 318 | |
| 319 | void deleteSearchEndAmiibo(const al::IUseSceneObjHolder* objHolder) { |
| 320 | getAmiiboNpcDirector(objHolder)->deleteSearchEndAmiibo(); |
| 321 | } |
| 322 | |
| 323 | void setTalkStartTime(const al::IUseSceneObjHolder* objHolder) { |
| 324 | sead::DateTime dateTime = sead::DateTime(0); |
| 325 | AmiiboNpcDirector* director = getAmiiboNpcDirector(objHolder); |
| 326 | |
| 327 | director->setTime(dateTime.setNow()); |
| 328 | director->checkTimeReverseAndRestore(); |
| 329 | } |
| 330 | |
| 331 | al::MessageTagDataHolder* getMessageTagDataHolder(const al::IUseSceneObjHolder* objHolder) { |
| 332 | return getAmiiboNpcDirector(objHolder)->getMessageTagDataHolder(); |
| 333 | } |
| 334 | |
| 335 | void setTouchAmiiboName(const al::IUseSceneObjHolder* objHolder, s32 id, s32 numberingId) { |
| 336 | getAmiiboNpcDirector(objHolder)->setTouchAmiiboName(id, numberingId); |
| 337 | } |
| 338 | |
| 339 | void trySetAmiiboCostumeName(const al::IUseSceneObjHolder* objHolder, s32 id) { |
| 340 | getAmiiboNpcDirector(objHolder)->trySetAmiiboCostumeName(id); |
| 341 | } |
| 342 | |
| 343 | } // namespace AmiiboFunction |
| 344 | |