| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <gfx/seadCamera.h> |
| 5 | #include <math/seadVector.h> |
| 6 | |
| 7 | namespace al { |
| 8 | class LiveActor; |
| 9 | class CameraTicket; |
| 10 | class IUseCamera; |
| 11 | struct ActorInitInfo; |
| 12 | struct CameraStartInfo; |
| 13 | class CameraDistanceCurve; |
| 14 | } // namespace al |
| 15 | |
| 16 | namespace rs { |
| 17 | bool isEnableStartSubjectiveCamera(const al::LiveActor* actor); |
| 18 | al::CameraTicket* initFollowLimitCamera(const al::IUseCamera* user, |
| 19 | const al::ActorInitInfo& actorInitInfo, const char*); |
| 20 | al::CameraTicket* initParallel2DCamera(const al::IUseCamera* user, |
| 21 | const al::ActorInitInfo& actorInitInfo, const char*); |
| 22 | void invalidateFollowLimitCameraAutoResetLowAngleV(al::CameraTicket* ticket); |
| 23 | void updateCameraPosFromDistanceAndAngleHV(sead::Vector3f* newPos, const sead::Vector3f& cameraPos, |
| 24 | f32 distance, f32 angleY, f32 angleH); |
| 25 | bool isPreCameraFollowOrParallel(const al::CameraStartInfo& cameraStartInfo); |
| 26 | al::CameraTicket* initGetMoonCamera(const al::IUseCamera* user, const al::LiveActor* moon, |
| 27 | const al::ActorInitInfo& actorInitInfo, const char* name, |
| 28 | sead::Vector3f*, sead::Vector3f*, sead::Vector3f*, |
| 29 | sead::LookAtCamera* lookAtCamera); |
| 30 | al::CameraTicket* initWarpCheckpointCamera(const al::IUseCamera* user, |
| 31 | const al::LiveActor* checkpoint, |
| 32 | const al::ActorInitInfo& actorInitInfo, const char* name, |
| 33 | sead::Vector3f*, sead::Vector3f*, sead::Vector3f*); |
| 34 | bool requestSetCameraAngleV(const al::LiveActor* actor, f32 requestAngleV, s32 poseUpdaterIdx); |
| 35 | bool requestResetCameraPosition(const al::LiveActor* actor, s32 poseUpdaterIdx); |
| 36 | bool requestResetCameraAngleV(const al::LiveActor* actor, s32 poseUpdaterIdx); |
| 37 | bool requestDownToDefaultCameraAngleBySpeed(const al::LiveActor* actor, f32 requestAngleSpeed, |
| 38 | s32 poseUpdaterIdx); |
| 39 | bool requestUpToTargetCameraAngleBySpeed(const al::LiveActor* actor, f32 targetAngleV, |
| 40 | f32 requestAngleSpeed, s32 poseUpdaterIdx); |
| 41 | bool requestMoveDownCameraAngleV(const al::LiveActor* actor, s32 poseUpdaterIdx); |
| 42 | bool requestRiseCameraAngleByPlayerCollideJumpCode(const al::LiveActor* actor); |
| 43 | bool requestCameraTurnToFront(const al::LiveActor* actor, f32, f32, s32 poseUpdaterIdx); |
| 44 | bool requestCameraTurnToFront(const al::LiveActor* actor, const sead::Vector3f& trans, f32, f32, |
| 45 | s32 poseUpdaterIdx); |
| 46 | void setEquipmentCameraDistanceCurve(al::LiveActor* actor, const al::CameraDistanceCurve* curve); |
| 47 | void resetEquipmentCameraDistanceCurve(al::LiveActor* actor); |
| 48 | void setBossCameraDistanceCurve(al::LiveActor* actor, const al::CameraDistanceCurve* curve); |
| 49 | void resetBossCameraDistanceCurve(al::LiveActor* actor); |
| 50 | void setKoopaShellCameraDistanceCurve(al::LiveActor* actor); |
| 51 | void resetKoopaShellCameraDistanceCurve(al::LiveActor* actor); |
| 52 | void setTRexPatrolCameraDistanceCurve(al::LiveActor* actor); |
| 53 | void resetTRexPatrolCameraDistanceCurve(al::LiveActor* actor); |
| 54 | } // namespace rs |
| 55 | |