EnemyStateReset class
Base classes
- class al::ActorStateBase
Constructors, destructors, conversion operators
-
EnemyStateReset(al::
LiveActor*, const al:: ActorInitInfo&, EnemyCap*)
Public functions
Protected variables
- LiveActor* mActor
Function documentation
void EnemyStateReset:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool EnemyStateReset:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void EnemyStateReset:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool EnemyStateReset:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* EnemyStateReset:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void EnemyStateReset:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void EnemyStateReset:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
Variable documentation
LiveActor* EnemyStateReset:: mActor protected
#include <l/Library/Nerve/NerveStateBase.h>