EnemyStateReset class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

EnemyStateReset(al::LiveActor*, const al::ActorInitInfo&, EnemyCap*)

Public functions

void appear() override
void kill() override
void exeWait()
void init() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void EnemyStateReset::init() virtual

bool EnemyStateReset::update() virtual

void EnemyStateReset::control() virtual

bool EnemyStateReset::isDead() const

NerveKeeper* EnemyStateReset::getNerveKeeper() const virtual

void EnemyStateReset::initNerve(const Nerve* nerve, s32 stateCount)

void EnemyStateReset::updateNerve()

Variable documentation

LiveActor* EnemyStateReset::mActor protected