FurnitureStateWait class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

FurnitureStateWait(al::LiveActor* actor, FurnitureType furniture)

Public functions

void appear() override
auto isEnableBindRequest() const -> bool
void exeWait()
void exeBindRequest()
void init() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void FurnitureStateWait::init() virtual

void FurnitureStateWait::kill() virtual

bool FurnitureStateWait::update() virtual

void FurnitureStateWait::control() virtual

bool FurnitureStateWait::isDead() const

NerveKeeper* FurnitureStateWait::getNerveKeeper() const virtual

void FurnitureStateWait::initNerve(const Nerve* nerve, s32 stateCount)

void FurnitureStateWait::updateNerve()

Variable documentation

LiveActor* FurnitureStateWait::mActor protected