FurnitureStateWait class
Base classes
- class al::ActorStateBase
Constructors, destructors, conversion operators
-
FurnitureStateWait(al::
LiveActor* actor, FurnitureType furniture)
Public functions
- void appear() override
- auto isEnableBindRequest() const -> bool
- void exeWait()
- void exeBindRequest()
- void init() virtual
- void kill() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Protected variables
- LiveActor* mActor
Function documentation
void FurnitureStateWait:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void FurnitureStateWait:: kill() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool FurnitureStateWait:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void FurnitureStateWait:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool FurnitureStateWait:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* FurnitureStateWait:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void FurnitureStateWait:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void FurnitureStateWait:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
Variable documentation
LiveActor* FurnitureStateWait:: mActor protected
#include <l/Library/Nerve/NerveStateBase.h>