HelpAmiiboCoinCollect class
Base classes
- class HelpAmiiboExecutor
Constructors, destructors, conversion operators
-
HelpAmiiboCoinCollect(HelpAmiiboDirector* director,
al::
LiveActor* amiiboActor)
Public functions
-
void initAfterPlacement(const al::
ActorInitInfo& actorInitInfo) override -
auto isTriggerTouch(const al::
NfpInfo& nfpInfo) const -> bool override - auto isEnableUse() -> bool override
- auto execute() -> bool override
- void activate() override
- auto getType() const -> HelpAmiiboType override
- void deleteHintEffect()
- void appearEffect()
- void killEffect()
-
auto isUseDummyModel(al::
LiveActor* actor) -> bool -
void getDummyEffectEmitPos(sead::
Vector3f* position, al:: LiveActor* actor) - void deactivate() virtual
-
auto tryTouch(const al::
NfpInfo&) -> bool - void tryExecute()
- auto isTouched() const -> bool
- auto getDirector() const -> HelpAmiiboDirector*
-
auto getActor() const -> al::
LiveActor*
Function documentation
void HelpAmiiboCoinCollect:: deactivate() virtual
#include <Amiibo/HelpAmiiboExecutor.h>
bool HelpAmiiboCoinCollect:: tryTouch(const al:: NfpInfo&)
#include <Amiibo/HelpAmiiboExecutor.h>
void HelpAmiiboCoinCollect:: tryExecute()
#include <Amiibo/HelpAmiiboExecutor.h>
bool HelpAmiiboCoinCollect:: isTouched() const
#include <Amiibo/HelpAmiiboExecutor.h>
HelpAmiiboDirector* HelpAmiiboCoinCollect:: getDirector() const
#include <Amiibo/HelpAmiiboExecutor.h>
al:: LiveActor* HelpAmiiboCoinCollect:: getActor() const
#include <Amiibo/HelpAmiiboExecutor.h>