HelpAmiiboDirector class
Base classes
- class al::IUseHioNode
- class al::ISceneObj
- class al::IUseAudioKeeper
- class al::IUseNerve
Constructors, destructors, conversion operators
Public functions
-
void init(ProjectNfpDirector* projectNfpDirector,
const al::
PlayerHolder* playerHolder, al:: AudioDirector* audioDirector, const al:: LayoutInitInfo& initInfo) -
void initAfterPlacementSceneObj(const al::
ActorInitInfo& initInfo) override - auto isTriggerTouchAmiiboMario() const -> bool
- auto isTriggerTouchAmiiboPeach() const -> bool
- auto isTriggerTouchAmiiboKoopa() const -> bool
- auto isTriggerTouchAmiiboYoshi() const -> bool
- auto isTriggerTouchAmiiboAll() const -> bool
- void execute() virtual
- void reset()
- auto isHelpAmiiboMode() const -> bool
- void appearCoinCollectEffect()
- void killCoinCollectEffect()
-
auto tryExecute(const al::
NfpInfo* nfpInfo) -> bool - auto getSceneObjName() const -> const char* override
-
auto getAudioKeeper() const -> al::
AudioKeeper* override -
auto getNerveKeeper() const -> al::
NerveKeeper* override - void exeWait()
- void exeCountHold()
- void exeActive()
- void exeIconClose()
- void initSceneObj() virtual
Function documentation
void HelpAmiiboDirector:: initSceneObj() virtual
#include <l/Library/Scene/ISceneObj.h>