HelpAmiiboDirector class

Base classes

class al::IUseHioNode
class al::ISceneObj
class al::IUseAudioKeeper
class al::IUseNerve

Constructors, destructors, conversion operators

HelpAmiiboDirector()

Public functions

void init(ProjectNfpDirector* projectNfpDirector, const al::PlayerHolder* playerHolder, al::AudioDirector* audioDirector, const al::LayoutInitInfo& initInfo)
void initAfterPlacementSceneObj(const al::ActorInitInfo& initInfo) override
auto isTriggerTouchAmiiboMario() const -> bool
auto isTriggerTouchAmiiboPeach() const -> bool
auto isTriggerTouchAmiiboKoopa() const -> bool
auto isTriggerTouchAmiiboYoshi() const -> bool
auto isTriggerTouchAmiiboAll() const -> bool
void execute() virtual
void reset()
auto isHelpAmiiboMode() const -> bool
void appearCoinCollectEffect()
void killCoinCollectEffect()
auto tryExecute(const al::NfpInfo* nfpInfo) -> bool
auto getSceneObjName() const -> const char* override
auto getAudioKeeper() const -> al::AudioKeeper* override
auto getNerveKeeper() const -> al::NerveKeeper* override
void exeWait()
void exeCountHold()
void exeActive()
void exeIconClose()
void initSceneObj() virtual

Function documentation

void HelpAmiiboDirector::initSceneObj() virtual