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HelpAmiiboExecutor class
#include </OdysseyDecomp/src/Amiibo/HelpAmiiboExecutor.h>

Contents

  • Reference
    • Base classes
    • Derived classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class al::IUseHioNode

Derived classes

class HelpAmiiboCoinCollect
class HelpAmiiboCountUpCoin
class HelpAmiiboFallCoin
class HelpAmiiboInvincibleAttack
class HelpAmiiboLifeMaxUpItem
class HelpAmiiboNavigateCoinCollect
class HelpAmiiboPlayerInvincible
class HelpAmiiboYoshi

Constructors, destructors, conversion operators

HelpAmiiboExecutor(HelpAmiiboDirector*, al::LiveActor*, const char*)

Public functions

void initAfterPlacement(const al::ActorInitInfo&) virtual
auto isTriggerTouch(const al::NfpInfo&) const -> bool pure virtual
auto isEnableUse() -> bool pure virtual
auto execute() -> bool pure virtual
void activate() virtual
void deactivate() virtual
auto getType() const -> HelpAmiiboType pure virtual
auto tryTouch(const al::NfpInfo&) -> bool
void tryExecute()
auto isTouched() const -> bool
auto getDirector() const -> HelpAmiiboDirector*
auto getActor() const -> al::LiveActor*
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