HelpAmiiboCountUpCoin class

Base classes

class HelpAmiiboExecutor
class al::IUseNerve

Constructors, destructors, conversion operators

HelpAmiiboCountUpCoin(HelpAmiiboDirector* director, al::LiveActor* actor)

Public functions

void initAfterPlacement(const al::ActorInitInfo& initInfo) override
auto isTriggerTouch(const al::NfpInfo& nfpInfo) const -> bool override
auto isEnableUse() -> bool override
auto execute() -> bool override
void activate() override
auto getType() const -> HelpAmiiboType override
auto getNerveKeeper() const -> al::NerveKeeper* override
void updateItemQT(al::LiveActor* actor)
void exeEnd()
void exeDelay()
void exeAppearCoin()
void deactivate() virtual
auto tryTouch(const al::NfpInfo&) -> bool
void tryExecute()
auto isTouched() const -> bool
auto getDirector() const -> HelpAmiiboDirector*
auto getActor() const -> al::LiveActor*

Function documentation

void HelpAmiiboCountUpCoin::deactivate() virtual

bool HelpAmiiboCountUpCoin::tryTouch(const al::NfpInfo&)

void HelpAmiiboCountUpCoin::tryExecute()

bool HelpAmiiboCountUpCoin::isTouched() const

HelpAmiiboDirector* HelpAmiiboCountUpCoin::getDirector() const

al::LiveActor* HelpAmiiboCountUpCoin::getActor() const