HelpAmiiboFallCoin class
Base classes
- class HelpAmiiboExecutor
- class al::IUseNerve
Constructors, destructors, conversion operators
-
HelpAmiiboFallCoin(HelpAmiiboDirector* director,
al::
LiveActor* actor)
Public functions
-
void initAfterPlacement(const al::
ActorInitInfo& initInfo) override -
auto isTriggerTouch(const al::
NfpInfo& nfpInfo) const -> bool override - auto isEnableUse() -> bool override
- void activate() override
- auto execute() -> bool override
- auto getType() const -> HelpAmiiboType override
-
auto getNerveKeeper() const -> al::
NerveKeeper* override - void exeWait()
- void exeFall()
- void deactivate() virtual
-
auto tryTouch(const al::
NfpInfo&) -> bool - void tryExecute()
- auto isTouched() const -> bool
- auto getDirector() const -> HelpAmiiboDirector*
-
auto getActor() const -> al::
LiveActor*
Function documentation
void HelpAmiiboFallCoin:: deactivate() virtual
#include <Amiibo/HelpAmiiboExecutor.h>
bool HelpAmiiboFallCoin:: tryTouch(const al:: NfpInfo&)
#include <Amiibo/HelpAmiiboExecutor.h>
void HelpAmiiboFallCoin:: tryExecute()
#include <Amiibo/HelpAmiiboExecutor.h>
bool HelpAmiiboFallCoin:: isTouched() const
#include <Amiibo/HelpAmiiboExecutor.h>
HelpAmiiboDirector* HelpAmiiboFallCoin:: getDirector() const
#include <Amiibo/HelpAmiiboExecutor.h>
al:: LiveActor* HelpAmiiboFallCoin:: getActor() const
#include <Amiibo/HelpAmiiboExecutor.h>