HelpAmiiboPlayerInvincible class
Base classes
- class HelpAmiiboExecutor
Constructors, destructors, conversion operators
-
HelpAmiiboPlayerInvincible(HelpAmiiboDirector* director,
al::
LiveActor* actor)
Public functions
-
auto isTriggerTouch(const al::
NfpInfo& nfpInfo) const -> bool override - auto isEnableUse() -> bool override
- auto execute() -> bool override
- auto getType() const -> HelpAmiiboType override
-
void initAfterPlacement(const al::
ActorInitInfo&) virtual - void activate() virtual
- void deactivate() virtual
-
auto tryTouch(const al::
NfpInfo&) -> bool - void tryExecute()
- auto isTouched() const -> bool
- auto getDirector() const -> HelpAmiiboDirector*
-
auto getActor() const -> al::
LiveActor*
Function documentation
void HelpAmiiboPlayerInvincible:: initAfterPlacement(const al:: ActorInitInfo&) virtual
#include <Amiibo/HelpAmiiboExecutor.h>
void HelpAmiiboPlayerInvincible:: activate() virtual
#include <Amiibo/HelpAmiiboExecutor.h>
void HelpAmiiboPlayerInvincible:: deactivate() virtual
#include <Amiibo/HelpAmiiboExecutor.h>
bool HelpAmiiboPlayerInvincible:: tryTouch(const al:: NfpInfo&)
#include <Amiibo/HelpAmiiboExecutor.h>
void HelpAmiiboPlayerInvincible:: tryExecute()
#include <Amiibo/HelpAmiiboExecutor.h>
bool HelpAmiiboPlayerInvincible:: isTouched() const
#include <Amiibo/HelpAmiiboExecutor.h>
HelpAmiiboDirector* HelpAmiiboPlayerInvincible:: getDirector() const
#include <Amiibo/HelpAmiiboExecutor.h>
al:: LiveActor* HelpAmiiboPlayerInvincible:: getActor() const
#include <Amiibo/HelpAmiiboExecutor.h>