HelpAmiiboPlayerInvincible class

Base classes

class HelpAmiiboExecutor

Constructors, destructors, conversion operators

HelpAmiiboPlayerInvincible(HelpAmiiboDirector* director, al::LiveActor* actor)

Public functions

auto isTriggerTouch(const al::NfpInfo& nfpInfo) const -> bool override
auto isEnableUse() -> bool override
auto execute() -> bool override
auto getType() const -> HelpAmiiboType override
void initAfterPlacement(const al::ActorInitInfo&) virtual
void activate() virtual
void deactivate() virtual
auto tryTouch(const al::NfpInfo&) -> bool
void tryExecute()
auto isTouched() const -> bool
auto getDirector() const -> HelpAmiiboDirector*
auto getActor() const -> al::LiveActor*

Function documentation

void HelpAmiiboPlayerInvincible::initAfterPlacement(const al::ActorInitInfo&) virtual

void HelpAmiiboPlayerInvincible::activate() virtual

void HelpAmiiboPlayerInvincible::deactivate() virtual

bool HelpAmiiboPlayerInvincible::tryTouch(const al::NfpInfo&)

void HelpAmiiboPlayerInvincible::tryExecute()

bool HelpAmiiboPlayerInvincible::isTouched() const

HelpAmiiboDirector* HelpAmiiboPlayerInvincible::getDirector() const

al::LiveActor* HelpAmiiboPlayerInvincible::getActor() const