PlayGuideBgm class

Base classes

class al::NerveStateBase

Constructors, destructors, conversion operators

PlayGuideBgm(const char* name, const al::LayoutInitInfo& info)

Public functions

void start()
void end()
void endImmediate()
void exeHide()
void exeShow()
void exeEnd()
void exeEndForDead()
void init() virtual
void appear() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Function documentation

void PlayGuideBgm::init() virtual

void PlayGuideBgm::appear() virtual

void PlayGuideBgm::kill() virtual

bool PlayGuideBgm::update() virtual

void PlayGuideBgm::control() virtual

bool PlayGuideBgm::isDead() const

NerveKeeper* PlayGuideBgm::getNerveKeeper() const virtual

void PlayGuideBgm::initNerve(const Nerve* nerve, s32 stateCount)

void PlayGuideBgm::updateNerve()