PlayGuideBgm class
Base classes
- class al::NerveStateBase
Constructors, destructors, conversion operators
-
PlayGuideBgm(const char* name,
const al::
LayoutInitInfo& info)
Public functions
- void start()
- void end()
- void endImmediate()
- void exeHide()
- void exeShow()
- void exeEnd()
- void exeEndForDead()
- void init() virtual
- void appear() virtual
- void kill() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
void PlayGuideBgm:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayGuideBgm:: appear() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayGuideBgm:: kill() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayGuideBgm:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayGuideBgm:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayGuideBgm:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* PlayGuideBgm:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void PlayGuideBgm:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void PlayGuideBgm:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>