PlayerEquipmentUser class
Constructors, destructors, conversion operators
- PlayerEquipmentUser(const PlayerInput* input, const PlayerModelHolder* model_holder, const IPlayerModelChanger* model_changer)
Public functions
-
void startEquip(al::
HitSensor* equipment_sensor, al:: HitSensor* source_sensor, const EquipmentInfo* info) - void cancelEquip()
- void endEquip()
- void noticeDamage()