PlayerEquipmentUser class

Constructors, destructors, conversion operators

PlayerEquipmentUser(const PlayerInput* input, const PlayerModelHolder* model_holder, const IPlayerModelChanger* model_changer)

Public functions

void startEquip(al::HitSensor* equipment_sensor, al::HitSensor* source_sensor, const EquipmentInfo* info)
void cancelEquip()
void endEquip()
void noticeDamage()