PlayerJudgeDirectRolling class
Base classes
- class IJudge
Constructors, destructors, conversion operators
-
PlayerJudgeDirectRolling(const al::
LiveActor* player, const PlayerConst* pConst, const PlayerInput* input, const IUsePlayerCollision* collider, const IPlayerModelChanger* modelChanger, const PlayerCarryKeeper* carryKeeper, const PlayerCounterForceRun* counterForceRun)