PlayerJudgeDirectRolling class

Base classes

class IJudge

Constructors, destructors, conversion operators

PlayerJudgeDirectRolling(const al::LiveActor* player, const PlayerConst* pConst, const PlayerInput* input, const IUsePlayerCollision* collider, const IPlayerModelChanger* modelChanger, const PlayerCarryKeeper* carryKeeper, const PlayerCounterForceRun* counterForceRun)

Public functions

void reset() override
void update() override
auto judge() const -> bool override