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PlayerJudgeStartHipDrop class
#include </OdysseyDecomp/src/Player/PlayerJudgeStartHipDrop.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class al::HioNode
class IJudge

Constructors, destructors, conversion operators

PlayerJudgeStartHipDrop(const PlayerConst*, const PlayerInput*, const IUsePlayerHeightCheck*, const IPlayerModelChanger*)

Public functions

void reset() override
void update() override
auto judge() const -> bool override
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