PlayerJudgeStartRolling class

Base classes

class IJudge

Constructors, destructors, conversion operators

PlayerJudgeStartRolling(const al::LiveActor* player, const PlayerConst* pConst, const PlayerInput* input, const IUsePlayerCollision* collider, const IPlayerModelChanger* modelChanger, const PlayerCarryKeeper* carryKeeper)

Public functions

auto isEnableTriggerRolling() const -> bool
auto judgeCancelHipDrop() const -> bool
auto isTriggerRestartSwing() const -> bool
void reset() override
void update() override
auto judge() const -> bool override