PlayerJudgeStartRolling class
Base classes
- class IJudge
Constructors, destructors, conversion operators
-
PlayerJudgeStartRolling(const al::
LiveActor* player, const PlayerConst* pConst, const PlayerInput* input, const IUsePlayerCollision* collider, const IPlayerModelChanger* modelChanger, const PlayerCarryKeeper* carryKeeper)
Public functions
- auto isEnableTriggerRolling() const -> bool
- auto judgeCancelHipDrop() const -> bool
- auto isTriggerRestartSwing() const -> bool
- void reset() override
- void update() override
- auto judge() const -> bool override