PlayerJudgeStartRun class
Base classes
- class IJudge
Constructors, destructors, conversion operators
-
PlayerJudgeStartRun(const al::
LiveActor* player, const PlayerConst* pConst, const IUsePlayerCollision* collision, const PlayerInput* input, const PlayerCounterForceRun* counterForceRun, const IJudge* judgeWaterSurfaceRun)