PlayerJudgeStartRun class

Base classes

class IJudge

Constructors, destructors, conversion operators

PlayerJudgeStartRun(const al::LiveActor* player, const PlayerConst* pConst, const IUsePlayerCollision* collision, const PlayerInput* input, const PlayerCounterForceRun* counterForceRun, const IJudge* judgeWaterSurfaceRun)

Public functions

void reset() override
void update() override
auto judge() const -> bool override