PlayerModelChangerHakoniwa class
Base classes
- class IPlayerModelChanger
- class al::HioNode
Constructors, destructors, conversion operators
-
PlayerModelChangerHakoniwa(const al::
LiveActor*, PlayerModelHolder*, PlayerPainPartsKeeper*, PlayerCostumeInfo*, const IUseDimension*)
Public functions
- void initStartModel()
- auto getModelName() -> const char*
-
void changeModel(al::
LiveActor*) - void update(bool, bool)
- void syncHost(bool)
-
void syncShowHide(al::
LiveActor*) - void startDamageStopDemo()
- void syncHostDamageStopDemo(bool)
- auto calcCostumeWarmLevel(s32) -> s32
- void syncModelBoneVisibility()
- void resetPosition() override
- void hideModel() override
- void hideSilhouette() override
- void hideShadowMask() override
- void showModel() override
- void showSilhouette() override
- void showShadowMask() override
- auto isFireFlower() const -> bool override
- auto isMini() const -> bool override
- auto isChange() const -> bool override
- auto is2DModel() const -> bool override
- auto isHiddenModel() const -> bool override
- auto isHiddenShadowMask() const -> bool override