PlayerModelChangerHakoniwa class

Base classes

class IPlayerModelChanger
class al::HioNode

Constructors, destructors, conversion operators

PlayerModelChangerHakoniwa(const al::LiveActor*, PlayerModelHolder*, PlayerPainPartsKeeper*, PlayerCostumeInfo*, const IUseDimension*)

Public functions

void initStartModel()
auto getModelName() -> const char*
void changeModel(al::LiveActor*)
void update(bool, bool)
void syncHost(bool)
void syncShowHide(al::LiveActor*)
void startDamageStopDemo()
void syncHostDamageStopDemo(bool)
auto calcCostumeWarmLevel(s32) -> s32
void syncModelBoneVisibility()
void resetPosition() override
void hideModel() override
void hideSilhouette() override
void hideShadowMask() override
void showModel() override
void showSilhouette() override
void showShadowMask() override
auto isFireFlower() const -> bool override
auto isMini() const -> bool override
auto isChange() const -> bool override
auto is2DModel() const -> bool override
auto isHiddenModel() const -> bool override
auto isHiddenShadowMask() const -> bool override