PlayerPainPartsKeeper class
Constructors, destructors, conversion operators
-
PlayerPainPartsKeeper(const al::
LiveActor*, const PlayerCostumeInfo*)
Public functions
- void update()
- void updateNeedle()
- void resetPosition()
- auto isEnableNosePain() const -> bool
- auto isInvalidNoseDynamics() const -> bool
-
void createNoseNeedle(const PlayerModelHolder*,
const al::
ActorInitInfo&) - void appearNeedle()