TimeBalloonStateShowAchievement class

Base classes

class al::NerveStateBase

Constructors, destructors, conversion operators

TimeBalloonStateShowAchievement(const al::ActorInitInfo& info)

Public functions

void appear() override
void exeShow()
void exeClose()
void init() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Function documentation

void TimeBalloonStateShowAchievement::init() virtual

void TimeBalloonStateShowAchievement::kill() virtual

bool TimeBalloonStateShowAchievement::update() virtual

void TimeBalloonStateShowAchievement::control() virtual

bool TimeBalloonStateShowAchievement::isDead() const

NerveKeeper* TimeBalloonStateShowAchievement::getNerveKeeper() const virtual

void TimeBalloonStateShowAchievement::initNerve(const Nerve* nerve, s32 stateCount)

void TimeBalloonStateShowAchievement::updateNerve()